project('inverting game', 'c') sources = [ 'Control.c', 'GameEngine.c', 'Main.c', 'Vector3D.c'] glewDep = dependency('glew') glfwDep = dependency('glfw3') cc = meson.get_compiler('c') mathDep = cc.find_library('m', required : true) executable('inverting_game', sources: sources, dependencies : [glewDep, glfwDep, mathDep], cpp_args: ['-Wall', '-Wextra', '-pedantic', '-Werror'])