Kajetan Johannes Hammerle
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3a2a155e60
file textures can be linear
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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35425beaa4
text input limit
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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f771b8a040
gameloop, better errors, glew and glfw init moved to window, buttons
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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18c11759be
text input binding is more dynamic
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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b7e0240de4
vector division
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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923055a156
clear for buffer
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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b1e81dcfef
vertex buffer stores its size
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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cc650ea739
mouse support
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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5d05233981
test for list remove and stringbuffer unicode append
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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4d90e6c859
text typing, remove at index for lists, stringbuffer supports unsigned
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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3d86c46953
logger
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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48800a9c38
correct iterators for hashmaps, package from server to client
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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25e0951e37
reliable packages on channel 0, sequenced packages on channel 1 and
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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bb4b4f1a41
network read and write for strings
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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b4491e2713
outgoing packets, support for sending signed types
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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88dd110de4
most base stuff for networking with enet, hashmap uses lists and has remove
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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e1f0ee9054
formatting
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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c836197dbc
hashmap is on heap, improved hashmap iterator
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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e261bed58e
removal of stack allocator tests
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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3f19a93439
removal of stack allocator
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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0384f1a675
Merge branch 'master' of git.hammerle.me:kjhammerle/gaming-core
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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1875c39786
wip
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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6c37eecba8
bug fixes, resize for lists
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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e73a9844da
all gl calls moved to one cpp file
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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94bb22f042
unsigned ints very overflow is needed
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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188cc8dab2
buffer uses malloc / realloc as it can prevent many expensive copies and
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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7e32681799
list to arraylist, list is dynamic, refactoring of several classes,
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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740eae7b0f
support for geometry shaders
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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ec1c9f1198
removed wrong include
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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26bdee18ce
shaders can set vectors
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%!s(int64=3) %!d(string=hai) anos |