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@@ -1,16 +1,19 @@
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#include <cmath>
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-#include "tests/VectorTests.h"
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+#include "math/Vector.h"
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#include "tests/Test.h"
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+#include "tests/VectorTests.h"
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#include "utils/StringBuffer.h"
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-#include "math/Vector.h"
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const float eps = 0.0001f;
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template<int N>
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-static void compareVectors(Test& test, const Vector<N>& wanted, const Vector<N>& actual, const char* text) {
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+static void compareVectors(Test& test, const Vector<N>& wanted,
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+ const Vector<N>& actual, const char* text) {
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for(int i = 0; i < N; i++) {
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- test.checkFloat(wanted[i], actual[i], eps, StringBuffer<50>(text).append(" (").append(i).append(")"));
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+ test.checkFloat(
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+ wanted[i], actual[i], eps,
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+ StringBuffer<50>(text).append(" (").append(i).append(")"));
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}
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}
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@@ -35,51 +38,82 @@ static void testInitAndRead(Test& test) {
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static void testSetAngles(Test& test) {
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float root = sqrtf(2.0f) * 0.5f;
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- compareVectors(test, Vector3(1.0f, 0.0f, 0.0f), Vector3().setAngles(0.0f, 0.0f), "angle 0 | 0");
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- compareVectors(test, Vector3(root, 0.0f, -root), Vector3().setAngles(45.0f, 0.0f), "angle 45 | 0");
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- compareVectors(test, Vector3(0.0f, 0.0f, -1.0f), Vector3().setAngles(90.0f, 0.0f), "angle 90 | 0");
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- compareVectors(test, Vector3(-root, 0.0f, -root), Vector3().setAngles(135.0f, 0.0f), "angle 135 | 0");
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- compareVectors(test, Vector3(-1.0f, 0.0f, 0.0f), Vector3().setAngles(180.0f, 0.0f), "angle 180 | 0");
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- compareVectors(test, Vector3(-root, 0.0f, root), Vector3().setAngles(225.0f, 0.0f), "angle 225 | 0");
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- compareVectors(test, Vector3(0.0f, 0.0f, 1.0f), Vector3().setAngles(270.0f, 0.0f), "angle 270 | 0");
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- compareVectors(test, Vector3(root, 0.0f, root), Vector3().setAngles(315.0f, 0.0f), "angle 315 | 0");
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-
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- compareVectors(test, Vector3(0.0f, 1.0f, 0.0f), Vector3().setAngles(0.0f, 90.0f), "angle 0 | 90");
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- compareVectors(test, Vector3(0.0f, 1.0f, 0.0f), Vector3().setAngles(90.0f, 90.0f), "angle 90 | 90");
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- compareVectors(test, Vector3(0.0f, 1.0f, 0.0f), Vector3().setAngles(180.0f, 90.0f), "angle 180 | 90");
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- compareVectors(test, Vector3(0.0f, 1.0f, 0.0f), Vector3().setAngles(270.0f, 90.0f), "angle 270 | 90");
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-
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- compareVectors(test, Vector3(0.0f, -1.0f, 0.0f), Vector3().setAngles(0.0f, -90.0f), "angle 0 | -90");
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- compareVectors(test, Vector3(0.0f, -1.0f, 0.0f), Vector3().setAngles(90.0f, -90.0f), "angle 90 | -90");
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- compareVectors(test, Vector3(0.0f, -1.0f, 0.0f), Vector3().setAngles(180.0f, -90.0f), "angle 180 | -90");
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- compareVectors(test, Vector3(0.0f, -1.0f, 0.0f), Vector3().setAngles(270.0f, -90.0f), "angle 270 | -90");
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-
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- compareVectors(test, Vector3(root, root, 0.0f), Vector3().setAngles(0.0f, 45.0f), "angle 0 | 45");
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- compareVectors(test, Vector3(0.0f, root, -root), Vector3().setAngles(90.0f, 45.0f), "angle 90 | 45");
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- compareVectors(test, Vector3(-root, root, 0.0f), Vector3().setAngles(180.0f, 45.0f), "angle 180 | 45");
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- compareVectors(test, Vector3(0.0f, root, root), Vector3().setAngles(270.0f, 45.0f), "angle 270 | 45");
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-
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- compareVectors(test, Vector3(root, -root, 0.0f), Vector3().setAngles(0.0f, -45.0f), "angle 0 | -45");
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- compareVectors(test, Vector3(0.0f, -root, -root), Vector3().setAngles(90.0f, -45.0f), "angle 90 | -45");
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- compareVectors(test, Vector3(-root, -root, 0.0f), Vector3().setAngles(180.0f, -45.0f), "angle 180 | -45");
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- compareVectors(test, Vector3(0.0f, -root, root), Vector3().setAngles(270.0f, -45.0f), "angle 270 | -45");
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-
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- compareVectors(test, Vector3(0.5f, root, -0.5f), Vector3().setAngles(45.0f, 45.0f), "angle 45 | 45");
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+ compareVectors(test, Vector3(1.0f, 0.0f, 0.0f),
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+ Vector3().setAngles(0.0f, 0.0f), "angle 0 | 0");
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+ compareVectors(test, Vector3(root, 0.0f, -root),
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+ Vector3().setAngles(45.0f, 0.0f), "angle 45 | 0");
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+ compareVectors(test, Vector3(0.0f, 0.0f, -1.0f),
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+ Vector3().setAngles(90.0f, 0.0f), "angle 90 | 0");
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+ compareVectors(test, Vector3(-root, 0.0f, -root),
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+ Vector3().setAngles(135.0f, 0.0f), "angle 135 | 0");
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+ compareVectors(test, Vector3(-1.0f, 0.0f, 0.0f),
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+ Vector3().setAngles(180.0f, 0.0f), "angle 180 | 0");
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+ compareVectors(test, Vector3(-root, 0.0f, root),
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+ Vector3().setAngles(225.0f, 0.0f), "angle 225 | 0");
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+ compareVectors(test, Vector3(0.0f, 0.0f, 1.0f),
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+ Vector3().setAngles(270.0f, 0.0f), "angle 270 | 0");
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+ compareVectors(test, Vector3(root, 0.0f, root),
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+ Vector3().setAngles(315.0f, 0.0f), "angle 315 | 0");
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+
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f),
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+ Vector3().setAngles(0.0f, 90.0f), "angle 0 | 90");
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f),
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+ Vector3().setAngles(90.0f, 90.0f), "angle 90 | 90");
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f),
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+ Vector3().setAngles(180.0f, 90.0f), "angle 180 | 90");
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+ compareVectors(test, Vector3(0.0f, 1.0f, 0.0f),
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+ Vector3().setAngles(270.0f, 90.0f), "angle 270 | 90");
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+
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f),
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+ Vector3().setAngles(0.0f, -90.0f), "angle 0 | -90");
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f),
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+ Vector3().setAngles(90.0f, -90.0f), "angle 90 | -90");
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f),
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+ Vector3().setAngles(180.0f, -90.0f), "angle 180 | -90");
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+ compareVectors(test, Vector3(0.0f, -1.0f, 0.0f),
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+ Vector3().setAngles(270.0f, -90.0f), "angle 270 | -90");
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+
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+ compareVectors(test, Vector3(root, root, 0.0f),
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+ Vector3().setAngles(0.0f, 45.0f), "angle 0 | 45");
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+ compareVectors(test, Vector3(0.0f, root, -root),
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+ Vector3().setAngles(90.0f, 45.0f), "angle 90 | 45");
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+ compareVectors(test, Vector3(-root, root, 0.0f),
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+ Vector3().setAngles(180.0f, 45.0f), "angle 180 | 45");
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+ compareVectors(test, Vector3(0.0f, root, root),
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+ Vector3().setAngles(270.0f, 45.0f), "angle 270 | 45");
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+
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+ compareVectors(test, Vector3(root, -root, 0.0f),
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+ Vector3().setAngles(0.0f, -45.0f), "angle 0 | -45");
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+ compareVectors(test, Vector3(0.0f, -root, -root),
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+ Vector3().setAngles(90.0f, -45.0f), "angle 90 | -45");
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+ compareVectors(test, Vector3(-root, -root, 0.0f),
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+ Vector3().setAngles(180.0f, -45.0f), "angle 180 | -45");
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+ compareVectors(test, Vector3(0.0f, -root, root),
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+ Vector3().setAngles(270.0f, -45.0f), "angle 270 | -45");
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+
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+ compareVectors(test, Vector3(0.5f, root, -0.5f),
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+ Vector3().setAngles(45.0f, 45.0f), "angle 45 | 45");
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}
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static void testCross(Test& test) {
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compareVectors(test, Vector3(0.0f, 0.0f, 1.0f),
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- Vector3(1.0f, 0.0f, 0.0f).cross(Vector3(0.0f, 1.0f, 0.0f)), "cross 1");
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+ Vector3(1.0f, 0.0f, 0.0f).cross(Vector3(0.0f, 1.0f, 0.0f)),
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+ "cross 1");
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compareVectors(test, Vector3(0.0f, -1.0f, 0.0f),
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- Vector3(1.0f, 0.0f, 0.0f).cross(Vector3(0.0f, 0.0f, 1.0f)), "cross 2");
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+ Vector3(1.0f, 0.0f, 0.0f).cross(Vector3(0.0f, 0.0f, 1.0f)),
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+ "cross 2");
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compareVectors(test, Vector3(0.0f, 0.0f, -1.0f),
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- Vector3(0.0f, 1.0f, 0.0f).cross(Vector3(1.0f, 0.0f, 0.0f)), "cross 3");
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+ Vector3(0.0f, 1.0f, 0.0f).cross(Vector3(1.0f, 0.0f, 0.0f)),
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+ "cross 3");
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compareVectors(test, Vector3(1.0f, 0.0f, 0.0f),
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- Vector3(0.0f, 1.0f, 0.0f).cross(Vector3(0.0f, 0.0f, 1.0f)), "cross 4");
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+ Vector3(0.0f, 1.0f, 0.0f).cross(Vector3(0.0f, 0.0f, 1.0f)),
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+ "cross 4");
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compareVectors(test, Vector3(0.0f, 1.0f, 0.0f),
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- Vector3(0.0f, 0.0f, 1.0f).cross(Vector3(1.0f, 0.0f, 0.0f)), "cross 5");
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+ Vector3(0.0f, 0.0f, 1.0f).cross(Vector3(1.0f, 0.0f, 0.0f)),
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+ "cross 5");
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compareVectors(test, Vector3(-1.0f, 0.0f, 0.0f),
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- Vector3(0.0f, 0.0f, 1.0f).cross(Vector3(0.0f, 1.0f, 0.0f)), "cross 6");
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+ Vector3(0.0f, 0.0f, 1.0f).cross(Vector3(0.0f, 1.0f, 0.0f)),
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+ "cross 6");
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}
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static void testSetAdd(Test& test) {
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@@ -91,8 +125,11 @@ static void testSetAdd(Test& test) {
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}
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static void testAdd(Test& test) {
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- compareVectors(test, Vector3(1.0f, 2.0f, 3.0f), Vector3() + Vector3(1.0f, 2.0f, 3.0f), "add 1");
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- compareVectors(test, Vector3(3.0f, 5.0f, 7.0f), Vector3(1.0f, 2.0f, 3.0f) + Vector3(2.0f, 3.0f, 4.0f), "add 2");
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+ compareVectors(test, Vector3(1.0f, 2.0f, 3.0f),
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+ Vector3() + Vector3(1.0f, 2.0f, 3.0f), "add 1");
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+ compareVectors(test, Vector3(3.0f, 5.0f, 7.0f),
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+ Vector3(1.0f, 2.0f, 3.0f) + Vector3(2.0f, 3.0f, 4.0f),
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+ "add 2");
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}
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static void testSetSub(Test& test) {
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@@ -104,12 +141,16 @@ static void testSetSub(Test& test) {
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}
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static void testSub(Test& test) {
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- compareVectors(test, Vector3(1.0f, 2.0f, 3.0f), Vector3() - Vector3(-1.0f, -2.0f, -3.0f), "sub 1");
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- compareVectors(test, Vector3(-1.0f, -1.0f, -1.0f), Vector3(1.0f, 2.0f, 3.0f) - Vector3(2.0f, 3.0f, 4.0f), "sub 2");
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+ compareVectors(test, Vector3(1.0f, 2.0f, 3.0f),
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+ Vector3() - Vector3(-1.0f, -2.0f, -3.0f), "sub 1");
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+ compareVectors(test, Vector3(-1.0f, -1.0f, -1.0f),
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+ Vector3(1.0f, 2.0f, 3.0f) - Vector3(2.0f, 3.0f, 4.0f),
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+ "sub 2");
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}
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static void testInvert(Test& test) {
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- compareVectors(test, Vector3(-1.0f, 2.0f, 3.0f), -Vector3(1.0f, -2.0f, -3.0f), "invert");
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+ compareVectors(test, Vector3(-1.0f, 2.0f, 3.0f),
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+ -Vector3(1.0f, -2.0f, -3.0f), "invert");
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}
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static void testSetMul(Test& test) {
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@@ -121,22 +162,31 @@ static void testSetMul(Test& test) {
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}
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static void testMul(Test& test) {
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- compareVectors(test, Vector3(-3.0f, -6.0f, -9.0f), 3.0f * Vector3(-1.0f, -2.0f, -3.0f), "mul 1");
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- compareVectors(test, Vector3(3.0f, 6.0f, 9.0f), Vector3(1.0f, 2.0f, 3.0f) * 3.0, "mul 2");
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+ compareVectors(test, Vector3(-3.0f, -6.0f, -9.0f),
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+ 3.0f * Vector3(-1.0f, -2.0f, -3.0f), "mul 1");
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+ compareVectors(test, Vector3(3.0f, 6.0f, 9.0f),
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+ Vector3(1.0f, 2.0f, 3.0f) * 3.0, "mul 2");
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}
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static void testDot(Test& test) {
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- test.checkFloat(9.0f, Vector3(-4.0f, 2.0f, -3.0f).dot(Vector3(-1.0f, -2.0f, -3.0f)), eps, "dot 1");
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- test.checkFloat(-22.0f, Vector3(2.0f, 2.0f, -4.0f).dot(Vector3(1.0f, -2.0f, 5.0f)), eps, "dot 2");
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+ test.checkFloat(
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+ 9.0f, Vector3(-4.0f, 2.0f, -3.0f).dot(Vector3(-1.0f, -2.0f, -3.0f)),
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+ eps, "dot 1");
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+ test.checkFloat(-22.0f,
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+ Vector3(2.0f, 2.0f, -4.0f).dot(Vector3(1.0f, -2.0f, 5.0f)),
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+ eps, "dot 2");
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}
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static void testSquareLength(Test& test) {
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- test.checkFloat(29.0f, Vector3(-4.0f, 2.0f, -3.0f).squareLength(), eps, "square length 1");
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- test.checkFloat(24.0f, Vector3(2.0f, 2.0f, -4.0f).squareLength(), eps, "square length 2");
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+ test.checkFloat(29.0f, Vector3(-4.0f, 2.0f, -3.0f).squareLength(), eps,
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+ "square length 1");
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+ test.checkFloat(24.0f, Vector3(2.0f, 2.0f, -4.0f).squareLength(), eps,
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+ "square length 2");
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}
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static void testLength(Test& test) {
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- test.checkFloat(3.0f, Vector3(-2.0f, 2.0f, -1.0f).length(), eps, "length 1");
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+ test.checkFloat(3.0f, Vector3(-2.0f, 2.0f, -1.0f).length(), eps,
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+ "length 1");
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test.checkFloat(7.0f, Vector3(6.0f, 2.0f, -3.0f).length(), eps, "length 2");
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}
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@@ -145,7 +195,7 @@ static void testNormalize(Test& test) {
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Vector3 v2 = v1 * (1.0f / 3.0f);
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v1.normalize();
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compareVectors(test, v2, v1, "normalize 1");
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-
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+
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Vector3 v3(6.0f, 2.0f, -3.0f);
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Vector3 v4 = v3 * (1.0f / 7.0f);
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v3.normalize();
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@@ -154,8 +204,11 @@ static void testNormalize(Test& test) {
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static void testToString(Test& test) {
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StringBuffer<50> s;
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- s.append(Vector<1>()).append(Vector<2>(2.0f, 3.0f)).append(Vector<3>(4.0f, 5.0f, 6.0f));
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- test.checkEqual(StringBuffer<50>("[0.00][2.00, 3.00][4.00, 5.00, 6.00]"), s, "to string");
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+ s.append(Vector<1>())
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+ .append(Vector<2>(2.0f, 3.0f))
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+ .append(Vector<3>(4.0f, 5.0f, 6.0f));
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+ test.checkEqual(StringBuffer<50>("[0.00][2.00, 3.00][4.00, 5.00, 6.00]"), s,
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+ "to string");
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}
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void VectorTests::test() {
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