Player.h 308 B

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  1. #ifndef PLAYER_H
  2. #define PLAYER_H
  3. #include "math/BufferedValue.h"
  4. #include "math/Vector.h"
  5. namespace Player {
  6. void tick();
  7. Vector3 getPosition(float lag = 1.0f);
  8. float getLengthAngle(float lag = 1.0f);
  9. float getWidthAngle(float lag = 1.0f);
  10. Vector3 getLook(float lag = 1.0f);
  11. }
  12. #endif