#ifndef PLAYER_H #define PLAYER_H #include "math/BufferedValue.h" #include "math/Vector.h" namespace Player { void tick(); Vector3 getPosition(float lag = 1.0f); float getLengthAngle(float lag = 1.0f); float getWidthAngle(float lag = 1.0f); Vector3 getLook(float lag = 1.0f); } #endif