Main.h 240 B

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  1. #ifndef CLIENT_MAIN_H
  2. #define CLIENT_MAIN_H
  3. #include "data/HashMap.h"
  4. #include "math/BufferedValue.h"
  5. #include "math/Vector.h"
  6. struct OtherPlayer {
  7. BufferedValue<Vector3> position;
  8. };
  9. extern HashMap<int, OtherPlayer> players;
  10. #endif