Kajetan Johannes Hammerle 0e6fc2de1c refactoring %!s(int64=6) %!d(string=hai) anos
..
Clock.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
Clock.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
DirectRenderer.cpp 0e6fc2de1c refactoring %!s(int64=6) %!d(string=hai) anos
DirectRenderer.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
KeyManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
KeyManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
Mesh.cpp 5a7c7d02b4 init %!s(int64=6) %!d(string=hai) anos
Mesh.h 5a7c7d02b4 init %!s(int64=6) %!d(string=hai) anos
MouseManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
MouseManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
Shader.cpp 0e6fc2de1c refactoring %!s(int64=6) %!d(string=hai) anos
Shader.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
Texture.cpp 0e6fc2de1c refactoring %!s(int64=6) %!d(string=hai) anos
Texture.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
TextureMesh.cpp 5a7c7d02b4 init %!s(int64=6) %!d(string=hai) anos
TextureMesh.h 5a7c7d02b4 init %!s(int64=6) %!d(string=hai) anos
Utils.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix %!s(int64=6) %!d(string=hai) anos
Utils.h 2f3f409bf0 refactoring, tps and fps clock %!s(int64=6) %!d(string=hai) anos
Wrapper.cpp 0e6fc2de1c refactoring %!s(int64=6) %!d(string=hai) anos
Wrapper.h 0e6fc2de1c refactoring %!s(int64=6) %!d(string=hai) anos