World.h 352 B

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  1. #ifndef WORLD_H
  2. #define WORLD_H
  3. #include "../engine/Shader.h"
  4. #include "../engine/DirectRenderer.h"
  5. #include "Chunk.h"
  6. class World
  7. {
  8. public:
  9. World();
  10. virtual ~World();
  11. void renderTick(Shader& shader, DirectRenderer& dr, float lag);
  12. private:
  13. const int chunkX = 16;
  14. const int chunkZ = 16;
  15. Chunk*** chunks;
  16. };
  17. #endif