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- #ifndef WORLD_H
- #define WORLD_H
- #include "../engine/Shader.h"
- #include "../engine/DirectRenderer.h"
- #include "Chunk.h"
- class World
- {
- public:
- World();
- virtual ~World();
-
- void renderTick(Shader& shader, DirectRenderer& dr, float lag);
- private:
- const int chunkX = 16;
- const int chunkZ = 16;
-
- Chunk*** chunks;
- };
- #endif
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