ssaoBlurVertex.vs 296 B

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  1. #version 430
  2. layout (location = 0) in vec3 position;
  3. layout (location = 1) in vec4 color;
  4. layout (location = 2) in vec2 textureCoord;
  5. layout (location = 3) in vec3 normal;
  6. out vec2 varTextureCoord;
  7. void main(void)
  8. {
  9. gl_Position = vec4(position, 1.0);
  10. varTextureCoord = textureCoord;
  11. }