#version 430 layout (location = 0) in vec3 position; layout (location = 1) in vec4 color; layout (location = 2) in vec2 textureCoord; layout (location = 3) in vec3 normal; out vec2 varTextureCoord; void main(void) { gl_Position = vec4(position, 1.0); varTextureCoord = textureCoord; }