Kajetan Johannes Hammerle d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added 5 лет назад
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Camera3D.cpp d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added 5 лет назад
Camera3D.h d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added 5 лет назад
Matrix3D.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 5 лет назад
Matrix3D.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 5 лет назад
Matrix3DStack.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 5 лет назад
Matrix3DStack.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 5 лет назад
Plane3D.cpp 57a29fe073 main for unit tests, unit test wrapper, unsorted array list and hash map 5 лет назад
Plane3D.h 57a29fe073 main for unit tests, unit test wrapper, unsorted array list and hash map 5 лет назад
StackOverflow.cpp 5a7c7d02b4 init 5 лет назад
StackOverflow.h 5a7c7d02b4 init 5 лет назад
StackUnderflow.cpp 5a7c7d02b4 init 5 лет назад
StackUnderflow.h 5a7c7d02b4 init 5 лет назад
Vector3D.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 5 лет назад
Vector3D.h 5a7c7d02b4 init 5 лет назад