Kajetan Johannes Hammerle d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added %!s(int64=5) %!d(string=hai) anos
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FramebufferRectangle.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
FramebufferRectangle.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
OverlayShader.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
OverlayShader.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
SSAOBlurShader.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
SSAOBlurShader.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
SSAOShader.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
SSAOShader.h d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added %!s(int64=5) %!d(string=hai) anos
ShaderProgram.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
ShaderProgram.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
WorldPostShader.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
WorldPostShader.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
WorldShader.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos
WorldShader.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao %!s(int64=5) %!d(string=hai) anos