Kajetan Johannes Hammerle ab55794d6b further work on quaternions, removal of camera and ray, shadow tests %!s(int64=3) %!d(string=hai) anos
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Framebuffer.cpp ab55794d6b further work on quaternions, removal of camera and ray, shadow tests %!s(int64=3) %!d(string=hai) anos
Framebuffer.h ab55794d6b further work on quaternions, removal of camera and ray, shadow tests %!s(int64=3) %!d(string=hai) anos
GLFWWrapper.cpp ba4769b104 refactoring %!s(int64=4) %!d(string=hai) anos
GLFWWrapper.h ba4769b104 refactoring %!s(int64=4) %!d(string=hai) anos
GLWrapper.cpp 0f76e14024 refactoring %!s(int64=3) %!d(string=hai) anos
GLWrapper.h 0f76e14024 refactoring %!s(int64=3) %!d(string=hai) anos
Shader.cpp 6cd45b740c refactoring, shadows support model matrix %!s(int64=4) %!d(string=hai) anos
Shader.h ba4769b104 refactoring %!s(int64=4) %!d(string=hai) anos
StreamBuffer.cpp ea2781d793 refactoring %!s(int64=4) %!d(string=hai) anos
StreamBuffer.h ea2781d793 refactoring %!s(int64=4) %!d(string=hai) anos
Texture.cpp 5a4fa643a1 upgraded strings %!s(int64=3) %!d(string=hai) anos
Texture.h c4789cf526 added missing finals for structs and classes %!s(int64=3) %!d(string=hai) anos
VertexBuffer.cpp 5a4fa643a1 upgraded strings %!s(int64=3) %!d(string=hai) anos
VertexBuffer.h ea2781d793 refactoring %!s(int64=4) %!d(string=hai) anos
Window.cpp ba4769b104 refactoring %!s(int64=4) %!d(string=hai) anos
Window.h ba4769b104 refactoring %!s(int64=4) %!d(string=hai) anos