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- #include "client/gui/StartGUI.h"
- StartGUI::StartGUI(BaseGUI b)
- : base(b), info(base.addLabel("Connect to server ...")),
- address(base.addInput()), connect(base.addButton("Connect ...")) {
- }
- void StartGUI::tick() {
- base.tick();
- }
- void StartGUI::render(float lag, ShaderMatrix& sm, Renderer& r) {
- base.updateScale(sm);
- Vector2 size = Vector2(BaseGUI::FIXED_SIZE[0] - 80.0f, 110.0f);
- Vector2 pos = (base.scaledSize - size) * 0.5f;
- info.base.pos = pos;
- info.base.size = Vector2(size[0], 30.0f);
- address.base.pos = pos + Vector2(40.0f, 30.0f);
- address.base.size = Vector2(size[0] - 80.0f, 30.0f);
- connect.base.pos = pos + Vector2(40.0f, 70.0f);
- connect.base.size = Vector2(size[0] - 80.0f, 30.0f);
- r.renderRectangle(pos, size, Color4(0x50, 0x50, 0x50, 0xFF));
- base.render(lag, sm, r);
- }
- bool StartGUI::getAddress(Address& a) const {
- if(connect.base.pressed) {
- address.text.toString(a);
- return true;
- }
- return false;
- }
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