#include "client/gui/StartGUI.h" StartGUI::StartGUI(BaseGUI b) : base(b), info(base.addLabel("Connect to server ...")), address(base.addInput()), connect(base.addButton("Connect ...")) { } void StartGUI::tick() { base.tick(); } void StartGUI::render(float lag, ShaderMatrix& sm, Renderer& r) { base.updateScale(sm); Vector2 size = Vector2(BaseGUI::FIXED_SIZE[0] - 80.0f, 110.0f); Vector2 pos = (base.scaledSize - size) * 0.5f; info.base.pos = pos; info.base.size = Vector2(size[0], 30.0f); address.base.pos = pos + Vector2(40.0f, 30.0f); address.base.size = Vector2(size[0] - 80.0f, 30.0f); connect.base.pos = pos + Vector2(40.0f, 70.0f); connect.base.size = Vector2(size[0] - 80.0f, 30.0f); r.renderRectangle(pos, size, Color4(0x50, 0x50, 0x50, 0xFF)); base.render(lag, sm, r); } bool StartGUI::getAddress(Address& a) const { if(connect.base.pressed) { address.text.toString(a); return true; } return false; }