RenderSettings.h 280 B

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  1. #ifndef RENDERSETTINGS_H
  2. #define RENDERSETTINGS_H
  3. #include "client/math/Vector.h"
  4. struct RenderSettings final {
  5. RenderSettings();
  6. bool ssao;
  7. bool shadows;
  8. float testRadius;
  9. float testBias;
  10. float bump;
  11. int factor;
  12. bool dirtyFactor;
  13. };
  14. #endif