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- #include "Face.h"
- Face Face::FACES[6] =
- {
- Face(0, 0, 1, 0, "Up"),
- Face(1, 1, 0, 0, "North"),
- Face(2, 0, 0, 1, "East"),
- Face(3, 0, -1, 0, "Down"),
- Face(4, -1, 0, 0, "South"),
- Face(5, 0, 0, -1, "West")
- };
- Face& Face::UP = FACES[0];
- Face& Face::DOWN = FACES[3];
- Face& Face::NORTH = FACES[1];
- Face& Face::SOUTH = FACES[4];
- Face& Face::EAST = FACES[2];
- Face& Face::WEST = FACES[5];
- Face::Face(int index, int offsetX, int offsetY, int offsetZ, const char* name) :
- index(index), offsetX(offsetX), offsetY(offsetY), offsetZ(offsetZ), name(name)
- {
- }
- int Face::getX() const
- {
- return offsetX;
- }
- int Face::getY() const
- {
- return offsetY;
- }
- int Face::getZ() const
- {
- return offsetZ;
- }
- Face& Face::getOpposite() const
- {
- return FACES[(index + 3) % 6];
- }
- const char* Face::getName() const
- {
- return name;
- }
- void Face::forEach(void* data, void (*fun) (Face&, void*))
- {
- for(int i = 0; i < 6; i++)
- {
- fun(FACES[i], data);
- }
- }
- bool operator==(const Face& l, const Face& r)
- {
- return &l == &r;
- }
- bool operator!=(const Face& l, const Face& r)
- {
- return &l != &r;
- }
- std::ostream& operator<<(std::ostream& os, const Face& f)
- {
- os << f.getName();
- return os;
- }
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