#include "Face.h"

Face Face::FACES[6] =
{
    Face(0,  0,  1,  0, "Up"),
    Face(1,  1,  0,  0, "North"),
    Face(2,  0,  0,  1, "East"),
    Face(3,  0, -1,  0, "Down"),
    Face(4, -1,  0,  0, "South"),
    Face(5,  0,  0, -1, "West")
};

Face& Face::UP = FACES[0];
Face& Face::DOWN = FACES[3];

Face& Face::NORTH = FACES[1];
Face& Face::SOUTH = FACES[4];

Face& Face::EAST = FACES[2];
Face& Face::WEST = FACES[5];

Face::Face(int index, int offsetX, int offsetY, int offsetZ, const char* name) : 
    index(index), offsetX(offsetX), offsetY(offsetY), offsetZ(offsetZ), name(name)
{
}

int Face::getX() const
{
    return offsetX;
}

int Face::getY() const
{
    return offsetY;
}

int Face::getZ() const
{
    return offsetZ;
}

Face& Face::getOpposite() const
{
    return FACES[(index + 3) % 6];
}

const char* Face::getName() const
{
    return name;
}

void Face::forEach(void* data, void (*fun) (Face&, void*))
{
    for(int i = 0; i < 6; i++)
    {
        fun(FACES[i], data);
    }
}

bool operator==(const Face& l, const Face& r)
{
    return &l == &r;
}

bool operator!=(const Face& l, const Face& r)
{
    return &l != &r;
}

std::ostream& operator<<(std::ostream& os, const Face& f)
{
    os << f.getName();
    return os;
}