Kajetan Johannes Hammerle e0e2145d4f basics for block storage 4 rokov pred
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renderer e0e2145d4f basics for block storage 4 rokov pred
Engine.cpp f646e22cc7 usage of new typed buffer 4 rokov pred
Engine.h 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now 4 rokov pred
FontRenderer.cpp 3f6300ad51 update to new gaming core 4 rokov pred
FontRenderer.h 3f6300ad51 update to new gaming core 4 rokov pred
Framebuffers.cpp 04c83eda84 framebuffer moved to gaming core 4 rokov pred
Framebuffers.h 04c83eda84 framebuffer moved to gaming core 4 rokov pred
Mesh.cpp f646e22cc7 usage of new typed buffer 4 rokov pred
Mesh.h f646e22cc7 usage of new typed buffer 4 rokov pred
NoiseTexture.cpp 04c83eda84 framebuffer moved to gaming core 4 rokov pred
NoiseTexture.h 04c83eda84 framebuffer moved to gaming core 4 rokov pred
RenderSettings.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred
RenderSettings.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred
Renderer.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred
Renderer.h 346f7317a1 shader moved to gaming core 4 rokov pred
Shaders.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred
Shaders.h 346f7317a1 shader moved to gaming core 4 rokov pred
Triangle.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred
Triangle.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 4 rokov pred
Vertex.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred