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- #ifndef CONTROLLER_H
- #define CONTROLLER_H
- #include "math/Vector.h"
- #include "rendering/Window.h"
- namespace Controller {
- extern Window::Controls::ButtonId left;
- extern Window::Controls::ButtonId right;
- extern Window::Controls::ButtonId up;
- extern Window::Controls::ButtonId down;
- extern Window::Controls::ButtonId jump;
- extern Window::Controls::ButtonId sneak;
- extern Window::Controls::ButtonId camLeft;
- extern Window::Controls::ButtonId camRight;
- extern Window::Controls::ButtonId camUp;
- extern Window::Controls::ButtonId camDown;
- extern Window::Controls::ButtonId leftClick;
- extern Window::Controls::ButtonId rightClick;
- void init();
- bool wasReleased(Window::Controls::ButtonId id);
- bool isDown(Window::Controls::ButtonId id);
- }
- #endif
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