Client.cpp 3.4 KB

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  1. #include "Client.h"
  2. #include <iostream>
  3. #include "../block/Blocks.h"
  4. #include "../client/rendering/block/BlockRenderers.h"
  5. using namespace std;
  6. Client::Client() : world(&chunkProvider)
  7. {
  8. BlockRegistry::registerBlocks();
  9. BlockRenderers::init();
  10. position.set(16, 50, -5);
  11. lengthAngle = -15;
  12. widthAngle = -20;
  13. camera.setPosition(position.getX(), position.getY(), position.getZ(), 0, 0);
  14. camera.storePosition();
  15. keyManager.map(KEY_LEFT, GLFW_KEY_A);
  16. keyManager.map(KEY_RIGHT, GLFW_KEY_D);
  17. keyManager.map(KEY_UP, GLFW_KEY_W);
  18. keyManager.map(KEY_DOWN, GLFW_KEY_S);
  19. keyManager.map(KEY_JUMP, GLFW_KEY_SPACE);
  20. keyManager.map(KEY_SNEAK, GLFW_KEY_LEFT_SHIFT);
  21. keyManager.map(KEY_CAM_LEFT, GLFW_KEY_H);
  22. keyManager.map(KEY_CAM_RIGHT, GLFW_KEY_K);
  23. keyManager.map(KEY_CAM_UP, GLFW_KEY_U);
  24. keyManager.map(KEY_CAM_DOWN, GLFW_KEY_J);
  25. keyManager.map(KEY_CAM_TEST, GLFW_KEY_T);
  26. mouseManager.map(MOUSE_LEFT, GLFW_MOUSE_BUTTON_1);
  27. world.registerChunkListener(&chunkRenderer);
  28. world.updateDirtyChunks();
  29. }
  30. Client::~Client()
  31. {
  32. }
  33. void Client::tick()
  34. {
  35. tps.update();
  36. camera.storePosition();
  37. float factor = 0.5f;
  38. if(keyManager.isDown(KEY_LEFT))
  39. {
  40. position.addMul(camera.getFlatLeft(), factor);
  41. }
  42. if(keyManager.isDown(KEY_RIGHT))
  43. {
  44. position.addMul(camera.getFlatRight(), factor);
  45. }
  46. if(keyManager.isDown(KEY_UP))
  47. {
  48. position.addMul(camera.getFlatFront(), factor);
  49. }
  50. if(keyManager.isDown(KEY_DOWN))
  51. {
  52. position.addMul(camera.getFlatBack(), factor);
  53. }
  54. if(keyManager.isDown(KEY_JUMP))
  55. {
  56. position.addMul(camera.getFlatUp(), factor);
  57. }
  58. if(keyManager.isDown(KEY_SNEAK))
  59. {
  60. position.addMul(camera.getFlatDown(), factor);
  61. }
  62. if(keyManager.isDown(KEY_CAM_LEFT))
  63. {
  64. lengthAngle += 2;
  65. }
  66. if(keyManager.isDown(KEY_CAM_RIGHT))
  67. {
  68. lengthAngle -= 2;
  69. }
  70. if(keyManager.isDown(KEY_CAM_UP) && widthAngle < 88)
  71. {
  72. widthAngle += 2;
  73. }
  74. if(keyManager.isDown(KEY_CAM_DOWN) && widthAngle > -88)
  75. {
  76. widthAngle -= 2;
  77. }
  78. camera.setPosition(position.getX(), position.getY(), position.getZ(), lengthAngle, widthAngle);
  79. mouseManager.tick();
  80. keyManager.tick();
  81. }
  82. void Client::render3DTick(float lag)
  83. {
  84. fps.update();
  85. camera.update(lag);
  86. Engine::setWorldViewMatrix(camera.getViewMatrix());
  87. shader.setToIdentity();
  88. Engine::setWorldModelMatrix(shader.getModelMatrix());
  89. chunkRenderer.renderTick(shader, camera, directRenderer, lag);
  90. }
  91. void Client::render2DTick(float lag)
  92. {
  93. shader.setToIdentity();
  94. Engine::setOverlayModelMatrix(shader.getModelMatrix());
  95. string wusi;
  96. wusi = "FPS: " + to_string(fps.getUpdatesPerSecond());
  97. float y = directRenderer.drawString(10, 10, true, wusi);
  98. wusi = "TPS: " + to_string(tps.getUpdatesPerSecond());
  99. directRenderer.drawString(10, y, true, wusi);
  100. }
  101. void Client::onKeyEvent(int key, int scancode, int action, int mods)
  102. {
  103. if(action == GLFW_PRESS)
  104. {
  105. keyManager.press(key);
  106. }
  107. else if(action == GLFW_RELEASE)
  108. {
  109. keyManager.release(key);
  110. }
  111. }
  112. void Client::onMouseClick(int button, int action, int mods)
  113. {
  114. if(action == GLFW_PRESS)
  115. {
  116. mouseManager.press(button);
  117. }
  118. else if(action == GLFW_RELEASE)
  119. {
  120. mouseManager.release(button);
  121. }
  122. }