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- #include "Client.h"
- #include <iostream>
- #include "../block/Blocks.h"
- #include "../client/rendering/block/BlockRenderers.h"
- using namespace std;
- Client::Client() : world(&chunkProvider)
- {
- BlockRegistry::registerBlocks();
- BlockRenderers::init();
- position.set(16, 50, -5);
- lengthAngle = -15;
- widthAngle = -20;
-
- camera.setPosition(position.getX(), position.getY(), position.getZ(), 0, 0);
- camera.storePosition();
-
- keyManager.map(KEY_LEFT, GLFW_KEY_A);
- keyManager.map(KEY_RIGHT, GLFW_KEY_D);
- keyManager.map(KEY_UP, GLFW_KEY_W);
- keyManager.map(KEY_DOWN, GLFW_KEY_S);
- keyManager.map(KEY_JUMP, GLFW_KEY_SPACE);
- keyManager.map(KEY_SNEAK, GLFW_KEY_LEFT_SHIFT);
- keyManager.map(KEY_CAM_LEFT, GLFW_KEY_H);
- keyManager.map(KEY_CAM_RIGHT, GLFW_KEY_K);
- keyManager.map(KEY_CAM_UP, GLFW_KEY_U);
- keyManager.map(KEY_CAM_DOWN, GLFW_KEY_J);
-
- keyManager.map(KEY_CAM_TEST, GLFW_KEY_T);
-
- mouseManager.map(MOUSE_LEFT, GLFW_MOUSE_BUTTON_1);
-
- world.registerChunkListener(&chunkRenderer);
- world.updateDirtyChunks();
- }
- Client::~Client()
- {
- }
- void Client::tick()
- {
- tps.update();
-
- camera.storePosition();
-
- float factor = 0.5f;
- if(keyManager.isDown(KEY_LEFT))
- {
- position.addMul(camera.getFlatLeft(), factor);
- }
- if(keyManager.isDown(KEY_RIGHT))
- {
- position.addMul(camera.getFlatRight(), factor);
- }
- if(keyManager.isDown(KEY_UP))
- {
- position.addMul(camera.getFlatFront(), factor);
- }
- if(keyManager.isDown(KEY_DOWN))
- {
- position.addMul(camera.getFlatBack(), factor);
- }
- if(keyManager.isDown(KEY_JUMP))
- {
- position.addMul(camera.getFlatUp(), factor);
- }
- if(keyManager.isDown(KEY_SNEAK))
- {
- position.addMul(camera.getFlatDown(), factor);
- }
-
- if(keyManager.isDown(KEY_CAM_LEFT))
- {
- lengthAngle += 2;
- }
- if(keyManager.isDown(KEY_CAM_RIGHT))
- {
- lengthAngle -= 2;
- }
- if(keyManager.isDown(KEY_CAM_UP) && widthAngle < 88)
- {
- widthAngle += 2;
- }
- if(keyManager.isDown(KEY_CAM_DOWN) && widthAngle > -88)
- {
- widthAngle -= 2;
- }
-
- camera.setPosition(position.getX(), position.getY(), position.getZ(), lengthAngle, widthAngle);
-
- mouseManager.tick();
- keyManager.tick();
- }
- void Client::render3DTick(float lag)
- {
- fps.update();
-
- camera.update(lag);
- Engine::setWorldViewMatrix(camera.getViewMatrix());
- shader.setToIdentity();
- Engine::setWorldModelMatrix(shader.getModelMatrix());
- chunkRenderer.renderTick(shader, camera, directRenderer, lag);
- }
- void Client::render2DTick(float lag)
- {
- shader.setToIdentity();
- Engine::setOverlayModelMatrix(shader.getModelMatrix());
-
- string wusi;
- wusi = "FPS: " + to_string(fps.getUpdatesPerSecond());
- float y = directRenderer.drawString(10, 10, true, wusi);
- wusi = "TPS: " + to_string(tps.getUpdatesPerSecond());
- directRenderer.drawString(10, y, true, wusi);
- }
- void Client::onKeyEvent(int key, int scancode, int action, int mods)
- {
- if(action == GLFW_PRESS)
- {
- keyManager.press(key);
- }
- else if(action == GLFW_RELEASE)
- {
- keyManager.release(key);
- }
- }
- void Client::onMouseClick(int button, int action, int mods)
- {
- if(action == GLFW_PRESS)
- {
- mouseManager.press(button);
- }
- else if(action == GLFW_RELEASE)
- {
- mouseManager.release(button);
- }
- }
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