- #version 430
- layout (location = 0) in vec3 position;
- layout (location = 1) in vec2 tex;
- layout (location = 2) in vec3 normals;
- uniform mat4 proj;
- uniform mat4 view;
- out vec2 varTex;
- void main(void)
- {
- gl_Position = proj * view * vec4(position, 1.0);
- varTex = tex;
- }
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