Kajetan Johannes Hammerle 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, 5 anni fa
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shader 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, 5 anni fa
Clock.cpp d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added 5 anni fa
Clock.h d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added 5 anni fa
DirectRenderer.cpp 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, 5 anni fa
DirectRenderer.h 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, 5 anni fa
KeyManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 anni fa
KeyManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 anni fa
Mesh.cpp 3049f7e0fa shadow mapping tests 5 anni fa
Mesh.h 3049f7e0fa shadow mapping tests 5 anni fa
MouseManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 anni fa
MouseManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 anni fa
Shader.cpp 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, 5 anni fa
Shader.h 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, 5 anni fa
Texture.cpp 3049f7e0fa shadow mapping tests 5 anni fa
Texture.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 6 anni fa
Utils.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 anni fa
Utils.h 2f3f409bf0 refactoring, tps and fps clock 6 anni fa
Wrapper.cpp 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, 5 anni fa
Wrapper.h 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, 5 anni fa