Kajetan Johannes Hammerle 2e3cb19f0f core update 4 rokov pred
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renderer 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 4 rokov pred
Engine.cpp 2e3cb19f0f core update 4 rokov pred
Engine.h 2e3cb19f0f core update 4 rokov pred
Framebuffers.cpp 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and 4 rokov pred
Framebuffers.h 9dbdeea32f core update 4 rokov pred
Mesh.cpp 9dbdeea32f core update 4 rokov pred
Mesh.h 9dbdeea32f core update 4 rokov pred
NoiseTexture.cpp 6b65dd0b03 new gaming core version 4 rokov pred
NoiseTexture.h 9dbdeea32f core update 4 rokov pred
RenderSettings.cpp 4c59f1b90c mipmaps, noise experiments 4 rokov pred
RenderSettings.h 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and 4 rokov pred
Renderer.cpp 91bab12fc1 input experiments 4 rokov pred
Renderer.h 91bab12fc1 input experiments 4 rokov pred
ShaderMatrix.cpp 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 4 rokov pred
ShaderMatrix.h 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 4 rokov pred
Shaders.cpp 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 4 rokov pred
Shaders.h 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 4 rokov pred
Triangle.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred
Triangle.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 4 rokov pred
Vertex.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 4 rokov pred