Kajetan Johannes Hammerle 9792505220 antialiasing 3 jaren geleden
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renderer b6fffc1478 normal mapping 3 jaren geleden
wrapper 9792505220 antialiasing 3 jaren geleden
Engine.cpp 9792505220 antialiasing 3 jaren geleden
Engine.h b6fffc1478 normal mapping 3 jaren geleden
FileTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 jaren geleden
FileTexture.h 0f76e14024 refactoring 4 jaren geleden
FontRenderer.cpp ea2781d793 refactoring 4 jaren geleden
FontRenderer.h 6cd45b740c refactoring, shadows support model matrix 4 jaren geleden
Framebuffers.cpp 9792505220 antialiasing 3 jaren geleden
Framebuffers.h 9792505220 antialiasing 3 jaren geleden
Mesh.cpp b6fffc1478 normal mapping 3 jaren geleden
Mesh.h 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 jaren geleden
NoiseTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 jaren geleden
NoiseTexture.h 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 jaren geleden
NormalTexture.cpp b6fffc1478 normal mapping 3 jaren geleden
NormalTexture.h 237e1993c9 turned vector into a template 3 jaren geleden
RenderSettings.cpp 9792505220 antialiasing 3 jaren geleden
RenderSettings.h 9792505220 antialiasing 3 jaren geleden
Renderer.cpp 237e1993c9 turned vector into a template 3 jaren geleden
Renderer.h 237e1993c9 turned vector into a template 3 jaren geleden
Shaders.cpp 9792505220 antialiasing 3 jaren geleden
Shaders.h 9792505220 antialiasing 3 jaren geleden
Triangle.cpp b6fffc1478 normal mapping 3 jaren geleden
Triangle.h b6fffc1478 normal mapping 3 jaren geleden
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 jaren geleden
Vertex.h 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 jaren geleden
WindowSize.cpp 5a4fa643a1 upgraded strings 3 jaren geleden
WindowSize.h 8737a41249 refactoring 4 jaren geleden