Kajetan Johannes Hammerle 237e1993c9 turned vector into a template 4 éve
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renderer 237e1993c9 turned vector into a template 4 éve
wrapper 237e1993c9 turned vector into a template 4 éve
Engine.cpp 237e1993c9 turned vector into a template 4 éve
Engine.h 592e8391d5 removed old client networking code 4 éve
FileTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 4 éve
FileTexture.h 0f76e14024 refactoring 4 éve
FontRenderer.cpp ea2781d793 refactoring 4 éve
FontRenderer.h 6cd45b740c refactoring, shadows support model matrix 4 éve
Framebuffers.cpp ab55794d6b further work on quaternions, removal of camera and ray, shadow tests 4 éve
Framebuffers.h 8737a41249 refactoring 4 éve
Mesh.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 4 éve
Mesh.h 4618384615 experimental world rendering, basic high map generation 4 éve
NoiseTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 4 éve
NoiseTexture.h 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 4 éve
NormalTexture.cpp 237e1993c9 turned vector into a template 4 éve
NormalTexture.h 237e1993c9 turned vector into a template 4 éve
RenderSettings.cpp 237e1993c9 turned vector into a template 4 éve
RenderSettings.h ab55794d6b further work on quaternions, removal of camera and ray, shadow tests 4 éve
Renderer.cpp 237e1993c9 turned vector into a template 4 éve
Renderer.h 237e1993c9 turned vector into a template 4 éve
Shaders.cpp 5a4fa643a1 upgraded strings 4 éve
Shaders.h 8737a41249 refactoring 4 éve
Triangle.cpp 237e1993c9 turned vector into a template 4 éve
Triangle.h 237e1993c9 turned vector into a template 4 éve
Vertex.cpp 237e1993c9 turned vector into a template 4 éve
Vertex.h 237e1993c9 turned vector into a template 4 éve
WindowSize.cpp 5a4fa643a1 upgraded strings 4 éve
WindowSize.h 8737a41249 refactoring 4 éve