Commit History

Autor SHA1 Mensaxe Data
  Kajetan Johannes Hammerle 6ffac4818d core update %!s(int64=2) %!d(string=hai) anos
  Kajetan Johannes Hammerle 8780546f11 world split over server and client %!s(int64=2) %!d(string=hai) anos
  Kajetan Johannes Hammerle 86ebd10fe2 blocks are a global namespace %!s(int64=2) %!d(string=hai) anos
  Kajetan Johannes Hammerle aa8d558037 buggy player client server sync %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle b24a0e590a tests physics and collision detection %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle cc53049cb0 finished client global refactoring %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 564e1c2616 engine is global %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 9a3c3161b4 logger update %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle a2d11d80e3 various gui improvements, render and tick state for client %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 6455f20330 new build system %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 91bab12fc1 input experiments %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 3dd8a4cd7a removed redundant shader names, gui experiments, core update, %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 31bf20a043 text typing %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 00454cb77b networking tests %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 74be70e4d2 window and input moved to gaming core %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 44bcb8995d use clock of gaming core %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle fbf66f4357 integration of gaming core, clean up, removal of uints and co %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 1a4aaf2763 kdtree intersection calculation and visualization %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 251d0ecac8 kdtree visualization, click vector calculation %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 70595d44b3 kd tree building, line rendering %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 237e1993c9 turned vector into a template %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 3f67bfe7ad cleanup, squad fix for same quaternions, editor mode %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 11f8004442 in theorie constant camera tour speed %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle ad8be1d9ca quaternions for camera points %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 9bcf0e0833 improved quaternions %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle ab55794d6b further work on quaternions, removal of camera and ray, shadow tests %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle b3813676f1 auto camera mode along points %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 4618384615 experimental world rendering, basic high map generation %!s(int64=3) %!d(string=hai) anos