Commit History

Author SHA1 Message Date
  Kajetan Johannes Hammerle 6b65dd0b03 new gaming core version 3 years ago
  Kajetan Johannes Hammerle 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and 3 years ago
  Kajetan Johannes Hammerle 4c59f1b90c mipmaps, noise experiments 3 years ago
  Kajetan Johannes Hammerle d0f646f1da experimental perlin noise 3 years ago
  Kajetan Johannes Hammerle 4265fd47ef simplified font renderer 3 years ago
  Kajetan Johannes Hammerle 74be70e4d2 window and input moved to gaming core 3 years ago
  Kajetan Johannes Hammerle 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now 3 years ago
  Kajetan Johannes Hammerle fbf66f4357 integration of gaming core, clean up, removal of uints and co 3 years ago
  Kajetan Johannes Hammerle 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 3 years ago
  Kajetan Johannes Hammerle 119bc496ee prevent stack overflow on kdtree build, ignore triangles without an area 3 years ago
  Kajetan Johannes Hammerle 92c3fb30e8 render intersection point coords as text 3 years ago
  Kajetan Johannes Hammerle 1a4aaf2763 kdtree intersection calculation and visualization 3 years ago
  Kajetan Johannes Hammerle 251d0ecac8 kdtree visualization, click vector calculation 3 years ago
  Kajetan Johannes Hammerle 70595d44b3 kd tree building, line rendering 3 years ago
  Kajetan Johannes Hammerle 9792505220 antialiasing 3 years ago
  Kajetan Johannes Hammerle 2fb2e7edce toggleable normal mapping 4 years ago
  Kajetan Johannes Hammerle 237e1993c9 turned vector into a template 4 years ago
  Kajetan Johannes Hammerle 592e8391d5 removed old client networking code 4 years ago
  Kajetan Johannes Hammerle 3f67bfe7ad cleanup, squad fix for same quaternions, editor mode 4 years ago
  Kajetan Johannes Hammerle cec235d29d squad for quaternions 4 years ago
  Kajetan Johannes Hammerle 5b1dacf1f9 fixed shadow error on cpu 4 years ago
  Kajetan Johannes Hammerle 11f8004442 in theorie constant camera tour speed 4 years ago
  Kajetan Johannes Hammerle ad8be1d9ca quaternions for camera points 4 years ago
  Kajetan Johannes Hammerle 9bcf0e0833 improved quaternions 4 years ago
  Kajetan Johannes Hammerle 50cabc7b1d shadows work again 4 years ago
  Kajetan Johannes Hammerle ab55794d6b further work on quaternions, removal of camera and ray, shadow tests 4 years ago
  Kajetan Johannes Hammerle 73fb1146cc basic quaternions 4 years ago
  Kajetan Johannes Hammerle b3813676f1 auto camera mode along points 4 years ago
  Kajetan Johannes Hammerle 5a4fa643a1 upgraded strings 4 years ago
  Kajetan Johannes Hammerle 4618384615 experimental world rendering, basic high map generation 4 years ago