Kajetan Johannes Hammerle
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6b65dd0b03
new gaming core version
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3 years ago |
Kajetan Johannes Hammerle
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87b613a0c0
strongly improved ssao shader (by taking linear depth interpolation and
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3 years ago |
Kajetan Johannes Hammerle
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4c59f1b90c
mipmaps, noise experiments
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3 years ago |
Kajetan Johannes Hammerle
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d0f646f1da
experimental perlin noise
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3 years ago |
Kajetan Johannes Hammerle
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4265fd47ef
simplified font renderer
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3 years ago |
Kajetan Johannes Hammerle
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74be70e4d2
window and input moved to gaming core
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3 years ago |
Kajetan Johannes Hammerle
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7b9003b6dd
vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now
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3 years ago |
Kajetan Johannes Hammerle
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fbf66f4357
integration of gaming core, clean up, removal of uints and co
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3 years ago |
Kajetan Johannes Hammerle
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9e6a8c4d85
clean up, removed math lib - replaced by gaming core
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3 years ago |
Kajetan Johannes Hammerle
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119bc496ee
prevent stack overflow on kdtree build, ignore triangles without an area
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3 years ago |
Kajetan Johannes Hammerle
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92c3fb30e8
render intersection point coords as text
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3 years ago |
Kajetan Johannes Hammerle
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1a4aaf2763
kdtree intersection calculation and visualization
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3 years ago |
Kajetan Johannes Hammerle
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251d0ecac8
kdtree visualization, click vector calculation
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3 years ago |
Kajetan Johannes Hammerle
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70595d44b3
kd tree building, line rendering
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3 years ago |
Kajetan Johannes Hammerle
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9792505220
antialiasing
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3 years ago |
Kajetan Johannes Hammerle
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2fb2e7edce
toggleable normal mapping
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4 years ago |
Kajetan Johannes Hammerle
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237e1993c9
turned vector into a template
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4 years ago |
Kajetan Johannes Hammerle
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592e8391d5
removed old client networking code
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4 years ago |
Kajetan Johannes Hammerle
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3f67bfe7ad
cleanup, squad fix for same quaternions, editor mode
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4 years ago |
Kajetan Johannes Hammerle
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cec235d29d
squad for quaternions
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4 years ago |
Kajetan Johannes Hammerle
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5b1dacf1f9
fixed shadow error on cpu
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4 years ago |
Kajetan Johannes Hammerle
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11f8004442
in theorie constant camera tour speed
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4 years ago |
Kajetan Johannes Hammerle
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ad8be1d9ca
quaternions for camera points
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4 years ago |
Kajetan Johannes Hammerle
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9bcf0e0833
improved quaternions
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4 years ago |
Kajetan Johannes Hammerle
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50cabc7b1d
shadows work again
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4 years ago |
Kajetan Johannes Hammerle
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ab55794d6b
further work on quaternions, removal of camera and ray, shadow tests
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4 years ago |
Kajetan Johannes Hammerle
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73fb1146cc
basic quaternions
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4 years ago |
Kajetan Johannes Hammerle
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b3813676f1
auto camera mode along points
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4 years ago |
Kajetan Johannes Hammerle
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5a4fa643a1
upgraded strings
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4 years ago |
Kajetan Johannes Hammerle
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4618384615
experimental world rendering, basic high map generation
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4 years ago |