Kajetan Johannes Hammerle
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6b65dd0b03
new gaming core version
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3 jaren geleden |
Kajetan Johannes Hammerle
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4c59f1b90c
mipmaps, noise experiments
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3 jaren geleden |
Kajetan Johannes Hammerle
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d0f646f1da
experimental perlin noise
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3 jaren geleden |
Kajetan Johannes Hammerle
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e0e2145d4f
basics for block storage
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3 jaren geleden |
Kajetan Johannes Hammerle
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f646e22cc7
usage of new typed buffer
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3 jaren geleden |
Kajetan Johannes Hammerle
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04c83eda84
framebuffer moved to gaming core
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3 jaren geleden |
Kajetan Johannes Hammerle
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7b9003b6dd
vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now
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3 jaren geleden |
Kajetan Johannes Hammerle
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fbf66f4357
integration of gaming core, clean up, removal of uints and co
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3 jaren geleden |
Kajetan Johannes Hammerle
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9e6a8c4d85
clean up, removed math lib - replaced by gaming core
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3 jaren geleden |
Kajetan Johannes Hammerle
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251d0ecac8
kdtree visualization, click vector calculation
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3 jaren geleden |
Kajetan Johannes Hammerle
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b6fffc1478
normal mapping
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4 jaren geleden |
Kajetan Johannes Hammerle
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7c3a4fe538
vertex data moved to triangle and vertex class, normals are calculated
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4 jaren geleden |
Kajetan Johannes Hammerle
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237e1993c9
turned vector into a template
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4 jaren geleden |
Kajetan Johannes Hammerle
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4618384615
experimental world rendering, basic high map generation
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4 jaren geleden |