Commit History

Autor SHA1 Mensaxe Data
  Kajetan Johannes Hammerle 3dd8a4cd7a removed redundant shader names, gui experiments, core update, %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 31bf20a043 text typing %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 00454cb77b networking tests %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 6b65dd0b03 new gaming core version %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 4c59f1b90c mipmaps, noise experiments %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle d0f646f1da experimental perlin noise %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 4265fd47ef simplified font renderer %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 74be70e4d2 window and input moved to gaming core %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle fbf66f4357 integration of gaming core, clean up, removal of uints and co %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 119bc496ee prevent stack overflow on kdtree build, ignore triangles without an area %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 92c3fb30e8 render intersection point coords as text %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 1a4aaf2763 kdtree intersection calculation and visualization %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 251d0ecac8 kdtree visualization, click vector calculation %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 70595d44b3 kd tree building, line rendering %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 9792505220 antialiasing %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 2fb2e7edce toggleable normal mapping %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 237e1993c9 turned vector into a template %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 592e8391d5 removed old client networking code %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 3f67bfe7ad cleanup, squad fix for same quaternions, editor mode %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle cec235d29d squad for quaternions %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 5b1dacf1f9 fixed shadow error on cpu %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 11f8004442 in theorie constant camera tour speed %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle ad8be1d9ca quaternions for camera points %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 9bcf0e0833 improved quaternions %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 50cabc7b1d shadows work again %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle ab55794d6b further work on quaternions, removal of camera and ray, shadow tests %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 73fb1146cc basic quaternions %!s(int64=3) %!d(string=hai) anos