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repaired framebuffer error check

Kajetan Johannes Hammerle 3 years ago
parent
commit
fbb477d751

+ 3 - 3
client/rendering/wrapper/Framebuffer.cpp

@@ -30,8 +30,8 @@ buffer(0), error(false) {
     }
     glDrawBuffers(counter, attachments);
 
-    GLenum error = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-    if(error != GL_FRAMEBUFFER_COMPLETE) {
+    GLenum glError = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+    if(glError != GL_FRAMEBUFFER_COMPLETE) {
         std::cout << "frame buffer error: " << getErrorString(error) << "\n";
         error = true;
     }
@@ -116,4 +116,4 @@ const char* Framebuffer::getErrorString(GLenum error) const {
         case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
     }
     return "unknown error";
-}
+}

+ 1 - 1
client/rendering/wrapper/Framebuffer.h

@@ -53,4 +53,4 @@ private:
     Data data[5];
 };
 
-#endif
+#endif

+ 1 - 1
client/rendering/wrapper/Window.cpp

@@ -58,4 +58,4 @@ void Window::setMouseButtonCallback(GLFWmousebuttonfun f) {
 
 void Window::setCursorPosCallback(GLFWcursorposfun f) {
     glfwSetCursorPosCallback(window, f);
-}
+}