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@@ -30,8 +30,8 @@ buffer(0), error(false) {
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}
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}
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glDrawBuffers(counter, attachments);
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glDrawBuffers(counter, attachments);
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- GLenum error = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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- if(error != GL_FRAMEBUFFER_COMPLETE) {
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+ GLenum glError = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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+ if(glError != GL_FRAMEBUFFER_COMPLETE) {
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std::cout << "frame buffer error: " << getErrorString(error) << "\n";
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std::cout << "frame buffer error: " << getErrorString(error) << "\n";
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error = true;
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error = true;
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}
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}
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@@ -116,4 +116,4 @@ const char* Framebuffer::getErrorString(GLenum error) const {
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
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}
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}
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return "unknown error";
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return "unknown error";
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-}
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+}
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