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@@ -1,582 +0,0 @@
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-#include <iostream>
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-#include <GL/glew.h>
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-#include <GLFW/glfw3.h>
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-#include <unordered_map>
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-#include <cmath>
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-#include <cstring>
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-#include <array>
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-#include <cfloat>
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-
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-#include "common/utils/Types.h"
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-#include "client/GameClient.h"
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-#include "client/input/Keys.h"
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-#include "client/input/MouseButtons.h"
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-#include "client/rendering/Shader.h"
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-#include "client/rendering/FontRenderer.h"
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-#include "client/rendering/Mesh.h"
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-#include "client/rendering/Framebuffer.h"
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-#include "client/Utils.h"
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-#include "client/math/Camera.h"
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-#include "client/math/Matrix.h"
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-#include "client/math/Plane.h"
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-#include "client/math/MatrixStack.h"
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-#include "client/Game.h"
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-#include "rendering/NoiseTexture.h"
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-
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-struct InternGameClient {
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-
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- ~InternGameClient() {
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- if(window != nullptr) {
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- glfwDestroyWindow(window);
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- }
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- if(glfwInitDone) {
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- glfwTerminate();
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- }
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- }
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-
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- bool glfwInitDone = false;
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- GLFWwindow* window = nullptr;
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-};
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-
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-static const u64 NANOS_PER_TICK = 50000000;
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-static const float lagFactor = 1.0f / NANOS_PER_TICK;
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-static u64 timeFactor = 1;
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-static int width = 0;
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-static int height = 0;
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-static bool resize = false;
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-static float fovY = 60.0f;
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-static float nearClip = 0.1f;
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-static float farClip = 80.0f;
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-static InternGameClient client;
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-static Keys keys;
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-static MouseButtons mButtons;
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-static bool useSSAO = false;
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-
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-static float testRadius = 0.0005;
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-static float testBias = 0.000025;
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-static bool ortho = false;
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-static Vector testOrthoCenter;
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-
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-struct Shaders {
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-
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- Shaders() :
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- world("resources/shader/worldVertex.vs", "resources/shader/worldFragment.fs"),
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- ssao("resources/shader/ssaoVertex.vs", "resources/shader/ssaoFragment.fs"),
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- ssaoBlur("resources/shader/ssaoBlurVertex.vs", "resources/shader/ssaoBlurFragment.fs"),
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- shadow("resources/shader/worldShadowVertex.vs", "resources/shader/worldShadowFragment.fs"),
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- postWorld("resources/shader/worldPostVertex.vs", "resources/shader/worldPostFragment.fs"),
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- text("resources/shader/textVertex.vs", "resources/shader/textFragment.fs") {
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- worldProj.set(11, -1.0f);
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- worldProj.set(15, 0.0f);
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- }
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-
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- Shader world;
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- Shader ssao;
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- Shader ssaoBlur;
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- Shader shadow;
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- Shader postWorld;
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- Shader text;
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- bool once = true;
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-
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- Matrix worldProj;
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- Matrix worldView;
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-
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- Matrix worldShadowProj;
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- Matrix worldShadowView;
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- Matrix worldShadowProjView;
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-
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- bool isValid() const {
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- return world.isValid() && ssao.isValid() && ssaoBlur.isValid() &&
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- shadow.isValid() && postWorld.isValid() && text.isValid();
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- }
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-
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- void updateWorldProjection(const Camera& cam) {
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- float tan = tanf((0.5f * fovY) * M_PI / 180.0f);
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- float q = 1.0f / tan;
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- float aspect = (float) width / height;
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-
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- worldProj.setToIdentity();
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- worldProj.set(11, -1.0f);
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- worldProj.set(15, 0.0f);
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- worldProj.set(0, q / aspect);
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- worldProj.set(5, q);
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- worldProj.set(10, (nearClip + farClip) / (nearClip - farClip));
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- worldProj.set(14, (2.0f * nearClip * farClip) / (nearClip - farClip));
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-
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-
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- float closeFarClip = 4;
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- float nearHigh = tan * nearClip;
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- float nearWidth = nearHigh * aspect;
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- float farHigh = tan * closeFarClip;
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- float farWidth = farHigh * aspect;
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-
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- Vector farCenter = cam.getPosition();
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- farCenter.addMul(cam.getFront(), closeFarClip);
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-
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- Vector farTopLeft = farCenter;
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- farTopLeft.addMul(cam.getLeft(), farWidth);
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- farTopLeft.addMul(cam.getUp(), farHigh);
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-
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- Vector farBottomLeft = farCenter;
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- farBottomLeft.addMul(cam.getLeft(), farWidth);
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- farBottomLeft.addMul(cam.getDown(), farHigh);
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-
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- Vector farTopRight = farCenter;
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- farTopRight.addMul(cam.getRight(), farWidth);
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- farTopRight.addMul(cam.getUp(), farHigh);
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-
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- Vector farBottomRight = farCenter;
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- farBottomRight.addMul(cam.getRight(), farWidth);
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- farBottomRight.addMul(cam.getDown(), farHigh);
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-
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- Vector nearCenter = cam.getPosition();
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- nearCenter.addMul(cam.getFront(), nearClip);
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-
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- Vector nearTopLeft = nearCenter;
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- nearTopLeft.addMul(cam.getLeft(), nearWidth);
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- nearTopLeft.addMul(cam.getUp(), nearHigh);
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-
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- Vector nearBottomLeft = nearCenter;
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- nearBottomLeft.addMul(cam.getLeft(), nearWidth);
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- nearBottomLeft.addMul(cam.getDown(), nearHigh);
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-
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- Vector nearTopRight = nearCenter;
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- nearTopRight.addMul(cam.getRight(), nearWidth);
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- nearTopRight.addMul(cam.getUp(), nearHigh);
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-
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- Vector nearBottomRight = nearCenter;
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- nearBottomRight.addMul(cam.getRight(), nearWidth);
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- nearBottomRight.addMul(cam.getDown(), nearHigh);
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-
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- Vector light(-0.280166, -0.573576, -0.769751);
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- Vector lightLeft = light;
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- lightLeft.cross(0.0f, 1.0f, 0.0f);
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- Vector lightUp = lightLeft;
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- lightUp.cross(light);
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-
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-
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- Plane plane;
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- plane.set(Vector(), light, lightUp);
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- float f[8];
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- f[0] = plane.getSignedDistance(farTopLeft);
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- f[1] = plane.getSignedDistance(farBottomLeft);
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- f[2] = plane.getSignedDistance(farTopRight);
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- f[3] = plane.getSignedDistance(farBottomRight);
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- f[4] = plane.getSignedDistance(nearTopLeft);
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- f[5] = plane.getSignedDistance(nearBottomLeft);
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- f[6] = plane.getSignedDistance(nearTopRight);
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- f[7] = plane.getSignedDistance(nearBottomRight);
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- float min = FLT_MAX;
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- float max = -FLT_MAX;
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- for(uint i = 0; i < 8; i++) {
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- if(f[i] < min) {
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- min = f[i];
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- }
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- if(f[i] > max) {
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- max = f[i];
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- }
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- }
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- float lightWidth = max - min;
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-
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-
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- plane.set(Vector(), light, lightLeft);
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- f[0] = plane.getSignedDistance(farTopLeft);
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- f[1] = plane.getSignedDistance(farBottomLeft);
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- f[2] = plane.getSignedDistance(farTopRight);
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- f[3] = plane.getSignedDistance(farBottomRight);
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- f[4] = plane.getSignedDistance(nearTopLeft);
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- f[5] = plane.getSignedDistance(nearBottomLeft);
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- f[6] = plane.getSignedDistance(nearTopRight);
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- f[7] = plane.getSignedDistance(nearBottomRight);
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-
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- min = FLT_MAX;
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- max = -FLT_MAX;
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- for(uint i = 0; i < 8; i++) {
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- if(f[i] < min) {
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- min = f[i];
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- }
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- if(f[i] > max) {
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- max = f[i];
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- }
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- }
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- float lightHeight = max - min;
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-
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-
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-
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- testOrthoCenter = nearCenter;
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- testOrthoCenter.addMul(cam.getFront(), closeFarClip * 0.5f);
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-
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- if(ortho) {
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- worldProj.setToIdentity();
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- worldProj.set(0, 2.0f / lightWidth);
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- worldProj.set(5, 2.0f / lightHeight);
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- worldProj.set(10, -2.0f / (farClip - nearClip));
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- }
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-
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- if(once) {
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- worldShadowProj.setToIdentity();
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- worldShadowProj.set(0, 2.0f / lightWidth);
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- worldShadowProj.set(5, 2.0f / lightHeight);
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- worldShadowProj.set(10, -2.0f / (farClip - nearClip));
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- }
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- }
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-
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- void updateWorldView(Camera& cam) {
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- Vector right = cam.getRight();
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- Vector up = cam.getUp();
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- Vector back = cam.getBack();
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- Vector pos = cam.getPosition();
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-
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- if(ortho) {
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- right.set(0.939693f, 0.0f, -0.34202f);
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- back.set(0.280166f, 0.573576f, 0.769751f);
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- up.set(-0.196175f, 0.819152f, -0.538986f);
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- pos = testOrthoCenter;
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- }
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-
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- worldView.set(0, right.getX());
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- worldView.set(1, up.getX());
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- worldView.set(2, back.getX());
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- worldView.set(4, right.getY());
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- worldView.set(5, up.getY());
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- worldView.set(6, back.getY());
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- worldView.set(8, right.getZ());
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- worldView.set(9, up.getZ());
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- worldView.set(10, back.getZ());
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- worldView.set(12, right.dotInverse(pos));
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- worldView.set(13, up.dotInverse(pos));
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- worldView.set(14, back.dotInverse(pos));
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-
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-
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-
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- right.set(0.939693f, 0.0f, -0.34202f);
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- back.set(0.280166f, 0.573576f, 0.769751f);
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- up.set(-0.196175f, 0.819152f, -0.538986f);
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- pos = testOrthoCenter;
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-
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-
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- worldShadowView.set(0, right.getX());
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- worldShadowView.set(1, up.getX());
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- worldShadowView.set(2, back.getX());
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- worldShadowView.set(4, right.getY());
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- worldShadowView.set(5, up.getY());
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- worldShadowView.set(6, back.getY());
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- worldShadowView.set(8, right.getZ());
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- worldShadowView.set(9, up.getZ());
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- worldShadowView.set(10, back.getZ());
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- worldShadowView.set(12, right.dotInverse(pos));
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- worldShadowView.set(13, up.dotInverse(pos));
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- worldShadowView.set(14, back.dotInverse(pos));
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-
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- }
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-};
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-
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-struct Framebuffers {
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-
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- Framebuffers(u32 w, u32 h) :
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- world(w, h, Framebuffer::POSITION | Framebuffer::NORMAL | Framebuffer::COLOR | Framebuffer::RED | Framebuffer::DEPTH24_STENCIL8, 0),
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- ssao(w, h, Framebuffer::RED, 0),
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- ssaoBlur(w, h, Framebuffer::RED, 0),
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- shadow(w, h, Framebuffer::DEPTH24_STENCIL8, 0 ) {
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- }
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-
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- void resize(u32 w, u32 h) const {
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- world.resize(w, h);
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- ssao.resize(w, h);
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- ssaoBlur.resize(w, h);
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- shadow.resize(w, h);
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- }
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-
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- bool isValid() const {
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- return world.isValid() && ssao.isValid() && ssaoBlur.isValid();
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- }
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-
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- Framebuffer world;
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- Framebuffer ssao;
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- Framebuffer ssaoBlur;
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- Framebuffer shadow;
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-};
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-
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-struct InternGame {
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-
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- InternGame() : ssaoNoise(4, 4) {
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- rectangle.add( {-1, -1, 0, 0, 0, 0, 0, 0});
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- rectangle.add( {1, 1, 0, 1, 1, 0, 0, 0});
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- rectangle.add( {-1, 1, 0, 0, 1, 0, 0, 0});
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- rectangle.add( {-1, -1, 0, 0, 0, 0, 0, 0});
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- rectangle.add( {1, -1, 0, 1, 0, 0, 0, 0});
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- rectangle.add( {1, 1, 0, 1, 1, 0, 0, 0});
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- rectangle.build();
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- }
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-
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- Game game;
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- Camera cam;
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- MatrixStack model;
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- FontRenderer fontRenderer;
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- NoiseTexture ssaoNoise;
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- Mesh rectangle;
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-};
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-
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-static u64 getTimeNanos() {
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- return glfwGetTimerValue() * timeFactor;
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-}
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-
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-static bool initGLFW() {
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- client.glfwInitDone = glfwInit();
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- if(!client.glfwInitDone) {
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- std::cout << "could not initialize GLFW\n";
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- return true;
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- }
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- timeFactor = 1000000000 / glfwGetTimerFrequency();
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- return false;
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-}
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-
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-static bool initWindow(int w, int h, const char* windowName) {
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- width = w;
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- height = h;
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-
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- glfwDefaultWindowHints();
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- glfwWindowHint(GLFW_VISIBLE, 0);
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- glfwWindowHint(GLFW_RESIZABLE, 1);
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|
-
|
|
|
|
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
|
|
|
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
|
|
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
|
|
-
|
|
|
|
- client.window = glfwCreateWindow(width, height, windowName, nullptr, nullptr);
|
|
|
|
- if(client.window == nullptr) {
|
|
|
|
- std::cout << "could not create window\n";
|
|
|
|
- return true;
|
|
|
|
- }
|
|
|
|
- glfwMakeContextCurrent(client.window);
|
|
|
|
- glfwSwapInterval(1);
|
|
|
|
- return false;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static bool initGLEW() {
|
|
|
|
- GLenum err = glewInit();
|
|
|
|
- if(err != GLEW_OK) {
|
|
|
|
- std::cout << "could not initialize GLEW: " << glewGetErrorString(err) << "\n";
|
|
|
|
- return true;
|
|
|
|
- }
|
|
|
|
- std::cout << "using GLEW " << glewGetString(GLEW_VERSION) << "\n";
|
|
|
|
- return false;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void initCallbacks() {
|
|
|
|
-
|
|
|
|
- glfwSetKeyCallback(client.window, [](GLFWwindow*, int key, int, int action, int) {
|
|
|
|
- if(action == GLFW_PRESS) {
|
|
|
|
- keys.press(key);
|
|
|
|
- } else if(action == GLFW_RELEASE) {
|
|
|
|
- keys.release(key);
|
|
|
|
- }
|
|
|
|
- });
|
|
|
|
-
|
|
|
|
- glfwSetMouseButtonCallback(client.window, [](GLFWwindow*, int button, int action, int) {
|
|
|
|
- if(action == GLFW_PRESS) {
|
|
|
|
- mButtons.press(button);
|
|
|
|
- } else if(action == GLFW_RELEASE) {
|
|
|
|
- mButtons.release(button);
|
|
|
|
- }
|
|
|
|
- });
|
|
|
|
-
|
|
|
|
- glfwSetCursorPosCallback(client.window, [](GLFWwindow*, double x, double y) {
|
|
|
|
- mButtons.move(x, y);
|
|
|
|
- });
|
|
|
|
-
|
|
|
|
- glfwSetFramebufferSizeCallback(client.window, [](GLFWwindow*, int w, int h) {
|
|
|
|
- glViewport(0, 0, w, h);
|
|
|
|
- width = w;
|
|
|
|
- height = h;
|
|
|
|
- resize = true;
|
|
|
|
- });
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void tick(InternGame& game) {
|
|
|
|
- keys.tick();
|
|
|
|
- mButtons.tick();
|
|
|
|
- game.game.tick(keys, mButtons, game.cam);
|
|
|
|
- if(keys.test5.getDownTime() == 1) {
|
|
|
|
- ortho = !ortho;
|
|
|
|
- }
|
|
|
|
- if(keys.test.isDown()) {
|
|
|
|
-
|
|
|
|
- testRadius /= 0.95f;
|
|
|
|
- }
|
|
|
|
- if(keys.test2.isDown()) {
|
|
|
|
- testRadius *= 0.95f;
|
|
|
|
- }
|
|
|
|
- if(keys.test3.isDown()) {
|
|
|
|
- testBias /= 0.95f;
|
|
|
|
- }
|
|
|
|
- if(keys.test4.isDown()) {
|
|
|
|
- testBias *= 0.95f;
|
|
|
|
- }
|
|
|
|
- mButtons.postTick();
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void renderShadow(float lag, Shaders& shaders, InternGame& game, Framebuffers& fb) {
|
|
|
|
- fb.shadow.bind();
|
|
|
|
- glEnable(GL_DEPTH_TEST);
|
|
|
|
- shaders.shadow.use();
|
|
|
|
- shaders.worldShadowProjView = shaders.worldShadowProj;
|
|
|
|
- shaders.worldShadowProjView.mul(shaders.worldShadowView);
|
|
|
|
- shaders.shadow.setMatrix("projView", shaders.worldShadowProjView.getValues());
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- game.game.renderWorld(lag, game.model, shaders.shadow);
|
|
|
|
-
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void renderWorld(float lag, Shaders& shaders, InternGame& game, Framebuffers& fb) {
|
|
|
|
- fb.world.bind();
|
|
|
|
- glEnable(GL_DEPTH_TEST);
|
|
|
|
- shaders.world.use();
|
|
|
|
-
|
|
|
|
- Matrix rWorldShadowProjView;
|
|
|
|
- rWorldShadowProjView.translate(0.5f, 0.5f, 0.5f);
|
|
|
|
- rWorldShadowProjView.scale(0.5f, 0.5f, 0.5f);
|
|
|
|
- rWorldShadowProjView.mul(shaders.worldShadowProjView);
|
|
|
|
-
|
|
|
|
- shaders.world.setMatrix("projViewShadow", rWorldShadowProjView.getValues());
|
|
|
|
- shaders.world.setMatrix("proj", shaders.worldProj.getValues());
|
|
|
|
- shaders.world.setMatrix("view", shaders.worldView.getValues());
|
|
|
|
- game.model.clear();
|
|
|
|
- shaders.world.setMatrix("model", game.model.get().getValues());
|
|
|
|
- fb.shadow.bindDepthTexture(1);
|
|
|
|
- shaders.world.setFloat("radius", testRadius);
|
|
|
|
- shaders.world.setFloat("bias", testBias);
|
|
|
|
- game.game.renderWorld(lag, game.model, shaders.world);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void renderSSAO(Shaders& shaders, InternGame& game, Framebuffers& fb) {
|
|
|
|
-
|
|
|
|
- shaders.ssao.use();
|
|
|
|
-
|
|
|
|
- Matrix rProj;
|
|
|
|
- rProj.translate(0.5f, 0.5f, 0.5f);
|
|
|
|
- rProj.scale(0.5f, 0.5f, 0.5f);
|
|
|
|
- rProj.mul(shaders.worldProj);
|
|
|
|
-
|
|
|
|
- shaders.ssao.setMatrix("proj", rProj.getValues());
|
|
|
|
- shaders.ssao.setInt("width", width);
|
|
|
|
- shaders.ssao.setInt("height", height);
|
|
|
|
- fb.world.bindPositionTexture(0);
|
|
|
|
- fb.world.bindNormalTexture(1);
|
|
|
|
- fb.world.bindColorTexture(2);
|
|
|
|
- fb.world.bindDepthTexture(3);
|
|
|
|
- game.ssaoNoise.bind(4);
|
|
|
|
- fb.ssao.bind();
|
|
|
|
- game.rectangle.draw();
|
|
|
|
-
|
|
|
|
- shaders.ssaoBlur.use();
|
|
|
|
- fb.ssao.bindRedTexture(0);
|
|
|
|
- fb.ssaoBlur.bind();
|
|
|
|
- game.rectangle.draw();
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void renderPostWorld(Shaders& shaders, InternGame& game, Framebuffers& fb) {
|
|
|
|
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
- shaders.postWorld.use();
|
|
|
|
- fb.world.bindColorTexture(0);
|
|
|
|
- fb.ssaoBlur.bindRedTexture(1);
|
|
|
|
- fb.world.bindRedTexture(2);
|
|
|
|
- fb.world.bindNormalTexture(3);
|
|
|
|
- shaders.postWorld.setInt("useSSAO", useSSAO);
|
|
|
|
- game.rectangle.draw();
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static u64 last = 0;
|
|
|
|
-static u64 sum = 0;
|
|
|
|
-static u64 tindex = 0;
|
|
|
|
-static std::array<u64, 128> values;
|
|
|
|
-
|
|
|
|
-static void renderTextOverlay(float lag, Shaders& shaders, InternGame& game) {
|
|
|
|
- glDisable(GL_DEPTH_TEST);
|
|
|
|
- shaders.text.use();
|
|
|
|
-
|
|
|
|
- Matrix m;
|
|
|
|
- shaders.text.setMatrix("proj", m.getValues());
|
|
|
|
- m.translate(-1.0f, 1.0f, 0.0f);
|
|
|
|
- m.scale(2.0f / width, -2.0f / height, 1.0f);
|
|
|
|
- shaders.text.setMatrix("view", m.getValues());
|
|
|
|
- game.model.clear();
|
|
|
|
- game.model.get().scale(2.0f, 2.0f, 2.0f);
|
|
|
|
- shaders.text.setMatrix("model", game.model.get().getValues());
|
|
|
|
-
|
|
|
|
- glEnable(GL_BLEND);
|
|
|
|
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
- glBlendEquation(GL_FUNC_ADD);
|
|
|
|
- char buffer[50];
|
|
|
|
- snprintf(buffer, 50, "FPS: %f %f %f", 128000000000.0f / sum, testRadius, testBias);
|
|
|
|
- game.fontRenderer.drawString(20, 20, buffer);
|
|
|
|
- game.game.renderTextOverlay(lag, game.model, shaders.text, game.fontRenderer);
|
|
|
|
- glDisable(GL_BLEND);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void renderTick(float lag, Shaders& shaders, InternGame& game, Framebuffers& fb) {
|
|
|
|
- u64 current = getTimeNanos();
|
|
|
|
- sum -= values[tindex];
|
|
|
|
- values[tindex] = current - last;
|
|
|
|
- sum += values[tindex];
|
|
|
|
- last = current;
|
|
|
|
- tindex = (tindex + 1) & (127);
|
|
|
|
-
|
|
|
|
- if(resize) {
|
|
|
|
- fb.resize(width, height);
|
|
|
|
- resize = false;
|
|
|
|
- }
|
|
|
|
- game.cam.update(lag);
|
|
|
|
- shaders.updateWorldProjection(game.cam);
|
|
|
|
- shaders.updateWorldView(game.cam);
|
|
|
|
-
|
|
|
|
- renderShadow(lag, shaders, game, fb);
|
|
|
|
- renderWorld(lag, shaders, game, fb);
|
|
|
|
- if(useSSAO) {
|
|
|
|
- renderSSAO(shaders, game, fb);
|
|
|
|
- }
|
|
|
|
- renderPostWorld(shaders, game, fb);
|
|
|
|
- renderTextOverlay(lag, shaders, game);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void loop() {
|
|
|
|
- Shaders shaders;
|
|
|
|
- if(!shaders.isValid()) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- Framebuffers fb(width, height);
|
|
|
|
- if(!fb.isValid()) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- InternGame game;
|
|
|
|
-
|
|
|
|
- last = getTimeNanos();
|
|
|
|
- u64 lastTime = getTimeNanos();
|
|
|
|
- u64 lag = 0;
|
|
|
|
- while(!glfwWindowShouldClose(client.window)) {
|
|
|
|
- renderTick(lag * lagFactor, shaders, game, fb);
|
|
|
|
- glfwSwapBuffers(client.window);
|
|
|
|
-
|
|
|
|
- u64 newTime = getTimeNanos();
|
|
|
|
- lag += newTime - lastTime;
|
|
|
|
- lastTime = newTime;
|
|
|
|
-
|
|
|
|
- while(lag >= NANOS_PER_TICK) {
|
|
|
|
- lag -= NANOS_PER_TICK;
|
|
|
|
- tick(game);
|
|
|
|
- }
|
|
|
|
- glfwPollEvents();
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void GameClient::start(int w, int h, const char* windowName) {
|
|
|
|
- if(initGLFW() || initWindow(w, h, windowName) || initGLEW()) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- initCallbacks();
|
|
|
|
- glfwShowWindow(client.window);
|
|
|
|
- loop();
|
|
|
|
-}
|
|
|