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- #include "client/gui/BaseGUI.h"
- static const Color4 INPUT_BACKGROUND(0xFF, 0xFF, 0xFF, 0x80);
- static const Color4 INPUT_BACKGROUND_2(0xFF, 0xFF, 0xFF, 0xC0);
- const Vector2 BaseGUI::FIXED_SIZE(400.0f, 300.0f);
- BaseGUI::BaseGUI(const Size& size, TextInput*& textInput,
- const Controller& controller)
- : size(size), textInput(textInput), controller(controller) {
- }
- void BaseGUI::tick() {
- if(controller.leftClick.wasReleased()) {
- Vector2 mousePos = controller.getMouse() / scale;
- for(Input& input : inputs) {
- if(isIn(input.pos, input.size, mousePos)) {
- textInput = &input.text;
- textInput->setActive(true);
- break;
- }
- }
- }
- }
- void BaseGUI::updateScale(ShaderMatrix& sm) {
- scale = static_cast<int>(
- std::min(size.width / FIXED_SIZE[0], size.height / FIXED_SIZE[1]));
- scale = scale < 1.0f ? 1.0f : scale;
- scaledSize = Vector2(size.width / scale, size.height / scale);
- sm.scale(scale).update();
- }
- void BaseGUI::render(float lag, ShaderMatrix& sm, Renderer& r) {
- (void)lag;
- (void)sm;
- Vector2 mousePos = controller.getMouse() / scale;
- for(Input& input : inputs) {
- if(isIn(input.pos, input.size, mousePos)) {
- r.drawRectangle(input.pos, input.size, INPUT_BACKGROUND_2);
- } else {
- r.drawRectangle(input.pos, input.size, INPUT_BACKGROUND);
- }
- StringBuffer<256> text(input.text);
- r.drawString(input.pos[0], input.pos[1], text);
- }
- r.drawString(0, 50, StringBuffer<50>(controller.getMouse()));
- }
- float BaseGUI::round(float f) const {
- return static_cast<int>(f * scale) / scale;
- }
- void BaseGUI::drawCenteredString(Renderer& r, float x, float y, const char* s) {
- r.drawString(round(x - r.drawStringWidth(s) * 0.5f), round(y), s);
- }
- BaseGUI::Input& BaseGUI::addInput() {
- inputs.add();
- return inputs[inputs.getLength() - 1];
- }
- bool BaseGUI::isIn(const Vector2& pos, const Vector2& size,
- const Vector2& point) const {
- Vector2 end = pos + size;
- return pos[0] <= point[0] && point[0] <= end[0] && pos[1] <= point[1] &&
- point[1] <= end[1];
- }
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