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							- #include "client/gui/BaseGUI.h"
 
- static const Color4 INPUT_BACKGROUND(0xFF, 0xFF, 0xFF, 0x80);
 
- static const Color4 INPUT_BACKGROUND_2(0xFF, 0xFF, 0xFF, 0xC0);
 
- const Vector2 BaseGUI::FIXED_SIZE(400.0f, 300.0f);
 
- BaseGUI::BaseGUI(const Size& size, TextInput*& textInput,
 
-                  const Controller& controller)
 
-     : size(size), textInput(textInput), controller(controller) {
 
- }
 
- void BaseGUI::tick() {
 
-     if(controller.leftClick.wasReleased()) {
 
-         Vector2 mousePos = controller.getMouse() / scale;
 
-         for(Input& input : inputs) {
 
-             if(isIn(input.pos, input.size, mousePos)) {
 
-                 textInput = &input.text;
 
-                 textInput->setActive(true);
 
-                 break;
 
-             }
 
-         }
 
-     }
 
- }
 
- void BaseGUI::updateScale(ShaderMatrix& sm) {
 
-     scale = static_cast<int>(
 
-         std::min(size.width / FIXED_SIZE[0], size.height / FIXED_SIZE[1]));
 
-     scale = scale < 1.0f ? 1.0f : scale;
 
-     scaledSize = Vector2(size.width / scale, size.height / scale);
 
-     sm.scale(scale).update();
 
- }
 
- void BaseGUI::render(float lag, ShaderMatrix& sm, Renderer& r) {
 
-     (void)lag;
 
-     (void)sm;
 
-     Vector2 mousePos = controller.getMouse() / scale;
 
-     for(Input& input : inputs) {
 
-         if(isIn(input.pos, input.size, mousePos)) {
 
-             r.drawRectangle(input.pos, input.size, INPUT_BACKGROUND_2);
 
-         } else {
 
-             r.drawRectangle(input.pos, input.size, INPUT_BACKGROUND);
 
-         }
 
-         StringBuffer<256> text(input.text);
 
-         r.drawString(input.pos[0], input.pos[1], text);
 
-     }
 
-     r.drawString(0, 50, StringBuffer<50>(controller.getMouse()));
 
- }
 
- float BaseGUI::round(float f) const {
 
-     return static_cast<int>(f * scale) / scale;
 
- }
 
- void BaseGUI::drawCenteredString(Renderer& r, float x, float y, const char* s) {
 
-     r.drawString(round(x - r.drawStringWidth(s) * 0.5f), round(y), s);
 
- }
 
- BaseGUI::Input& BaseGUI::addInput() {
 
-     inputs.add();
 
-     return inputs[inputs.getLength() - 1];
 
- }
 
- bool BaseGUI::isIn(const Vector2& pos, const Vector2& size,
 
-                    const Vector2& point) const {
 
-     Vector2 end = pos + size;
 
-     return pos[0] <= point[0] && point[0] <= end[0] && pos[1] <= point[1] &&
 
-            point[1] <= end[1];
 
- }
 
 
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