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- #ifndef FILE_TEXTURE_H
- #define FILE_TEXTURE_H
- #include <GL/glew.h>
- #include "client/rendering/wrapper/Texture.h"
- class FileTexture final {
- public:
- FileTexture(const char* path);
- void bind(uint index) const;
- private:
- Texture texture;
- };
- #endif
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