package me.km.effects.active; import me.km.api.Utils; import me.km.effects.ActiveEffectBase; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.DamageSource; public class Smash extends ActiveEffectBase { @Override protected boolean executeEffect(EntityPlayerMP p, int power) { EntityLivingBase liv = Utils.getTargetedEntity(p, 4, EntityLivingBase.class); if(liv == null) { return false; } DamageSource ds = DamageSource.causePlayerDamage(p); ds.setDamageBypassesArmor(); ds.setDamageIsAbsolute(); liv.attackEntityFrom(ds, power); return true; } }