package me.km.effects.active; import me.km.api.Utils; import me.km.effects.ActiveEffectBase; import me.km.effects.EffectUtils; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.MobEffects; import net.minecraft.init.SoundEvents; public class NailDown extends ActiveEffectBase { @Override protected boolean executeEffect(EntityPlayerMP p, int power) { EntityLivingBase liv = Utils.getTargetedEntity(p, 4, EntityLivingBase.class); if(liv == null) { return false; } EffectUtils.addPotionTo(liv, MobEffects.SLOWNESS, 20 * power, 50); EffectUtils.addPotionTo(liv, MobEffects.JUMP_BOOST, 30 * power, 128); EffectUtils.playSound(p, SoundEvents.BLOCK_ANVIL_PLACE); return true; } @Override protected int getManaCost(int manaFactor) { return 4 * manaFactor; } }