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				+package me.km.data; 
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				+ 
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				+import java.util.HashMap; 
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				+import me.km.api.Location; 
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				+import me.km.networking.ModPacketHandler; 
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				+import net.minecraft.entity.Entity; 
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				+import net.minecraft.entity.EntityLivingBase; 
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				+import net.minecraft.entity.player.EntityPlayerMP; 
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				+ 
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				+public class EntityData  
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				+{ 
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				+    private Entity ent; 
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				+    private boolean isLiving; 
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				+    private boolean isPlayer; 
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				+     
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				+    public EntityData(Entity ent) 
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				+    { 
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				+        this.ent = ent; 
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				+        this.isLiving = ent instanceof EntityLivingBase; 
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				+        this.isPlayer = ent instanceof EntityPlayerMP; 
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				+    } 
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				+ 
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				+    public boolean onEntityDeath() 
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				+    { 
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				+        return true; 
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				+    } 
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				+ 
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				+    public void tick() 
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				+    { 
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				+        tickLessHeal(); 
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				+        tickAttackBoost(); 
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				+        tickArmorBoost(); 
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				+        tickMagicArmorBoost(); 
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				+        tickReflection(); 
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				+        tickArmorBypass(); 
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				+        tickCallBack(); 
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				+        tickDoomed(); 
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				+        tickPoisonBlade(); 
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				+        tickArrowImmunity(); 
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				+        tickFallImmunity(); 
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				+        tickSilence(); 
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				+        tickShadow(); 
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				+        tickCooldown(); 
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				+        tickGravity(); 
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				+        tickIgnorance(); 
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				+        tickGoldBonus(); 
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				+        tickAquaAffinity(); 
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				+    } 
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				+     
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				+    public boolean isPlayerData() 
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				+    { 
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				+        return isPlayer; 
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				+    } 
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				+     
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				+    public boolean isLivingData() 
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				+    { 
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				+        return isLiving; 
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				+    } 
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				+     
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				+    private void sendStatus(boolean add, byte id, String text) 
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				+    { 
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				+        if(isPlayer) 
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				+        { 
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				+            if(add) 
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				+            { 
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				+                ModPacketHandler.addStatus((EntityPlayerMP) ent, id, text); 
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				+            } 
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				+            else 
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				+            { 
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				+                ModPacketHandler.removeStatus((EntityPlayerMP) ent, id); 
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				+            } 
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				+        } 
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				+    } 
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				+     
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				+    private void sendTimedStatus(boolean add, byte id, int time, String text) 
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				+    { 
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				+        if(isPlayer) 
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				+        { 
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				+            if(add) 
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				+            { 
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				+                ModPacketHandler.addTimedStatus((EntityPlayerMP) ent, id, text, time); 
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				+            } 
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				+            else 
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				+            { 
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				+                ModPacketHandler.removeStatus((EntityPlayerMP) ent, id); 
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				+            } 
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				+        } 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // this is used for cooldown 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private HashMap<String, Integer> cooldowns = new HashMap<>(); 
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				+     
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				+    public void addCoolDown(String name, int time) 
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				+    { 
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				+        cooldowns.put(name, time); 
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				+    } 
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				+     
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				+    public boolean hasCooldown(String name) 
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				+    { 
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				+        return cooldowns.get(name) != null; 
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				+    } 
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				+     
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				+    public void tickCooldown() 
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				+    { 
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				+        cooldowns.entrySet().removeIf(e ->  
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				+        { 
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				+            int i = e.getValue() - 1; 
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				+            if(i <= 0) 
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				+            { 
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				+                return true; 
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				+            } 
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				+            e.setValue(i); 
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				+            return false; 
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				+        }); 
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				+    } 
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				+ 
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				+    // ------------------------------------------------------------------------- 
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				+    // this is used for teleportation on hit 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private Entity teleportEnt = null; 
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				+     
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				+    public void setHitTeleport(Entity goal) 
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				+    { 
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				+        teleportEnt = goal; 
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				+    } 
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				+     
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				+    public boolean hasTeleportEntity() 
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				+    { 
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				+        return teleportEnt != null; 
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				+    } 
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				+     
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				+    public Entity getTeleportEntity() 
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				+    { 
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				+        return teleportEnt; 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // rapid fire storage 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private EntityLivingBase healEntOnHit = null; 
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				+     
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				+    public void setOnHitHealEntity(EntityLivingBase goal) 
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				+    { 
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				+        healEntOnHit = goal; 
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				+    } 
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				+     
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				+    public boolean hasOnHitHealEntity() 
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				+    { 
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				+        return healEntOnHit != null; 
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				+    } 
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				+     
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				+    public EntityLivingBase getOnHitHealEntity() 
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				+    { 
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				+        return healEntOnHit; 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // heal by dealed damage 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private EntityLivingBase healByDamage = null; 
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				+     
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				+    public void setHealByDamageEntity(EntityLivingBase goal) 
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				+    { 
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				+        healByDamage = goal; 
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				+    } 
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				+     
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				+    public boolean hasHealByDamageEntity() 
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				+    { 
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				+        return healByDamage != null; 
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				+    } 
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				+     
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				+    public EntityLivingBase getHealByDamageEntity() 
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				+    { 
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				+        return healByDamage; 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // this is used for cluster bombs 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private int clusterPower = 0; 
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				+     
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				+    public void setClusterBomb(int power) 
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				+    { 
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				+        clusterPower = power; 
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				+    } 
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				+     
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				+    public int getClusterPower() 
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				+    { 
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				+        return clusterPower; 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // grappling hook 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private boolean arrowHook = false; 
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				+     
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				+    public void setArrowHook(boolean hook) 
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				+    { 
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				+        arrowHook = hook; 
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				+        sendStatus(hasArrowHook(), (byte) 1, "§a#entitydata.grapplingHook"); 
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				+    } 
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				+     
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				+    public boolean hasArrowHook() 
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				+    { 
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				+        return arrowHook; 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // shadow hit 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private boolean shadowHit = false; 
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				+     
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				+    public void setShadowHit(boolean hit) 
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				+    { 
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				+        shadowHit = hit; 
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				+        sendStatus(hasShadowHit(), (byte) 2, "§a#entitydata.shadowHit"); 
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				+    } 
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				+     
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				+    public boolean hasShadowHit() 
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				+    { 
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				+        return shadowHit; 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // smoke bomb 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private boolean smokeBomb = false; 
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				+     
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				+    public void setSmokeBomb(boolean bomb) 
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				+    { 
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				+        smokeBomb = bomb; 
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				+    } 
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				+     
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				+    public boolean isSmokeBomb() 
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				+    { 
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				+        return smokeBomb; 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // power attack 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private float powerAttack = 0; 
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				+     
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				+    public void setPowerAttack(float power) 
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				+    { 
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				+        this.powerAttack = power; 
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				+        sendStatus(hasPowerAttack(), (byte) 3, "§a+" + Math.round(power * 100 - 100) + "% #entitydata.powerAttack"); 
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				+    } 
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				+ 
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				+    public float getPowerAttack() 
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				+    { 
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				+        return powerAttack; 
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				+    } 
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				+     
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				+    public boolean hasPowerAttack() 
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				+    { 
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				+        return powerAttack > 0; 
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				+    } 
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				+     
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				+    // ------------------------------------------------------------------------- 
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				+    // impact punch 
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				+    // ------------------------------------------------------------------------- 
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				+     
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				+    private float impactPunch = 0; 
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				+     
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				+    public void setImpactPunch(float power) 
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				+    { 
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				+        this.impactPunch = power; 
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				 | 
				 | 
			
			
				+        sendStatus(hasImpactPunch(), (byte) 4, "§a+" + Math.round(power * 100 - 100) + "% #entitydata.impactPunch"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public float getImpactPunch() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return impactPunch; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasImpactPunch() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return impactPunch > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // less heal 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int lessHealTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private float lessHeal = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setLessHeal(int time, float lessHeal) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.lessHealTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.lessHeal = lessHeal; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasImpactPunch(), (byte) 5, time, "§c-" + Math.round(100 - lessHeal * 100) + "% #entitydata.lessHeal"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public float getLessHeal() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return lessHeal; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasLessHeal() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return lessHeal > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickLessHeal() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(lessHealTime != Integer.MAX_VALUE && lessHealTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            lessHealTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(lessHealTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setLessHeal(0, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // attack boost 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int attackBoostTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private float attackBoost = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setAttackBoost(int time, float attackBoost) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.attackBoostTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.attackBoost = attackBoost; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasAttackBoost(), (byte) 6, time, "§a+" + Math.round(attackBoost * 100 - 100) + "% #entitydata.attackBoost"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public float getAttackBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return attackBoost; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasAttackBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return attackBoost > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickAttackBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(attackBoostTime != Integer.MAX_VALUE && attackBoostTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            attackBoostTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(attackBoostTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setAttackBoost(0, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // armor boost 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int armorBoostTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private float armorBoost = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setArmorBoost(int time, float armorBoost) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.armorBoostTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.armorBoost = armorBoost; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasArmorBoost(), (byte) 7, time, "§a+" + Math.round(armorBoost * 100 - 100) + "% #entitydata.armorBoost"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public float getArmorBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return armorBoost; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasArmorBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return armorBoost > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickArmorBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(armorBoostTime != Integer.MAX_VALUE && armorBoostTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            armorBoostTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(armorBoostTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setArmorBoost(0, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // magic armor boost 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int magicArmorBoostTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private float magicArmorBoost = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setMagicArmorBoost(int time, float magicArmorBoost) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.magicArmorBoostTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.magicArmorBoost = magicArmorBoost; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasMagicArmorBoost(), (byte) 8, time, "§a+" + Math.round(magicArmorBoost * 100 - 100) + "% #entitydata.magicArmorBoost"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public float getMagicArmorBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return magicArmorBoost; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasMagicArmorBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return magicArmorBoost > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickMagicArmorBoost() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(magicArmorBoostTime != Integer.MAX_VALUE && magicArmorBoostTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            magicArmorBoostTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(magicArmorBoostTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setMagicArmorBoost(0, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // physical reflect 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int reflectionTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private float reflection = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setReflection(int time, float reflection) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.reflectionTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.reflection = reflection; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasReflection(), (byte) 9, time, "§a+" + Math.round(reflection * 100) + "% #entitydata.reflection"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public float getReflection() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return reflection; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasReflection() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return reflection > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickReflection() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(reflectionTime != Integer.MAX_VALUE && reflectionTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            reflectionTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(reflectionTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setReflection(0, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // armor bypass on attacked entity 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int armorBypassTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private float armorBypass = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setArmorBypass(int time, float armorBypass) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.armorBypassTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.armorBypass = armorBypass; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasArmorBypass(), (byte) 10, time, "§a+" + Math.round(armorBypass * 100) + "% #entitydata.armorBypass"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public float getArmorBypass() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return armorBypass; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasArmorBypass() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return armorBypass > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickArmorBypass() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(armorBypassTime != Integer.MAX_VALUE && armorBypassTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            armorBypassTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(armorBypassTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setArmorBypass(0, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // location call back 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private Location callBack = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int callBackTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setCallBack(int time, Location loc) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.callBackTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.callBack = loc; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(time > 0, (byte) 11, time, "§a#entitydata.callback"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public Location getCallBack() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return callBack; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickCallBack() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(callBackTime != Integer.MAX_VALUE && callBackTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            callBackTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(callBackTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setCallBack(0, null); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // doomed 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int doomedTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setDoomed(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.doomedTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(isDoomed(), (byte) 12, time, "§c#entitydata.doomed"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean isDoomed() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return doomedTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickDoomed() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(doomedTime != Integer.MAX_VALUE && doomedTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            doomedTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(doomedTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setDoomed(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // poison blade 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int poisonBladeTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setPoisonBlade(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.poisonBladeTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasPoisonBlade(), (byte) 13, time, "§a#entitydata.poisonBlade"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasPoisonBlade() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return poisonBladeTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickPoisonBlade() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(poisonBladeTime != Integer.MAX_VALUE && poisonBladeTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            poisonBladeTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(poisonBladeTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setPoisonBlade(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // arrow immunity 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int arrowImmunityTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setArrowImmunity(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.arrowImmunityTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasArrowImmunity(), (byte) 14, time, "§a#entitydata.arrowImmunity"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasArrowImmunity() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return arrowImmunityTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickArrowImmunity() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(arrowImmunityTime != Integer.MAX_VALUE && arrowImmunityTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            arrowImmunityTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(arrowImmunityTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setArrowImmunity(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // fall immunity 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int fallImmunityTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setFallImmunity(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.fallImmunityTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasFallImmunity(), (byte) 15, time, "§a#entitydata.fallImmunity"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasFallImmunity() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return fallImmunityTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickFallImmunity() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(fallImmunityTime != Integer.MAX_VALUE && fallImmunityTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            fallImmunityTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(fallImmunityTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setFallImmunity(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // silence 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int silenceTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setSilenceTime(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(hasIgnorance()) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.silenceTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(isSilenced(), (byte) 16, time, "§c#entitydata.silence"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean isSilenced() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return silenceTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickSilence() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(silenceTime != Integer.MAX_VALUE && silenceTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            silenceTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(silenceTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setSilenceTime(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // shadow 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int shadowTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setShadow(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.shadowTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(isShadow(), (byte) 17, time, "§a#entitydata.shadow"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean isShadow() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return shadowTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickShadow() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(shadowTime != Integer.MAX_VALUE && shadowTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            shadowTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(shadowTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setShadow(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // gravity 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int gravityTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setGravity(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.gravityTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(time == 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ent.setNoGravity(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ent.setNoGravity(true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(time > 0, (byte) 18, time, "§a#entitydata.gravity"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasGravity() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return gravityTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickGravity() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(gravityTime != Integer.MAX_VALUE && gravityTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            gravityTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(gravityTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setGravity(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ignorance 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int ignoranceTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setIgnorance(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.ignoranceTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(time > 0, (byte) 19, time, "§a#entitydata.ignorance"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasIgnorance() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return ignoranceTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickIgnorance() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(ignoranceTime != Integer.MAX_VALUE && ignoranceTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ignoranceTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(ignoranceTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setIgnorance(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // gold 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int goldTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private float goldBonus = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setGoldBonus(int time, float bonus) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.goldTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.goldBonus = bonus; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(hasGoldBonus(), (byte) 20, time, "§a+" + Math.round(goldBonus * 100 - 100) + "% #entitydata.goldBonus"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasGoldBonus() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return goldTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public float getGoldBonus() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return goldBonus; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickGoldBonus() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(goldTime != Integer.MAX_VALUE && goldTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            goldTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(goldTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setGoldBonus(0, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // aqua affinity 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // ------------------------------------------------------------------------- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private int aquaAffinityTime = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void setAquaAffinity(int time) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.aquaAffinityTime = time; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sendTimedStatus(time > 0, (byte) 21, time, "§a#entitydata.aquaAffinity"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public boolean hasAquaAffinity() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return aquaAffinityTime > 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void tickAquaAffinity() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(aquaAffinityTime != Integer.MAX_VALUE && aquaAffinityTime > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            aquaAffinityTime--; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(aquaAffinityTime <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                setAquaAffinity(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 |