tictactoe.txt 11 KB

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  1. event.load("block_place");
  2. event.load("block_click");
  3. games_world = world.getGames();
  4. red_glass_loc = loc.new(games_world, -425, 149, -51);
  5. yellow_glass_loc = loc.new(games_world, -425, 149, -50);
  6. green_glass_loc = loc.new(games_world, -425, 149, -49);
  7. clear_loc = loc.new(games_world, -425, 148, -50);
  8. tic_tac_toe_blocks = list.new();
  9. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 148, -49));
  10. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 149, -49));
  11. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 150, -49));
  12. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 148, -49));
  13. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 149, -49));
  14. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 150, -49));
  15. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 148, -49));
  16. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 149, -49));
  17. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 150, -49));
  18. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 148, -50));
  19. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 149, -50));
  20. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 150, -50));
  21. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 148, -50));
  22. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 149, -50));
  23. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 150, -50));
  24. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 148, -50));
  25. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 149, -50));
  26. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 150, -50));
  27. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 148, -51));
  28. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 149, -51));
  29. list.add(tic_tac_toe_blocks, loc.new(games_world, -430, 150, -51));
  30. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 148, -51));
  31. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 149, -51));
  32. list.add(tic_tac_toe_blocks, loc.new(games_world, -431, 150, -51));
  33. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 148, -51));
  34. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 149, -51));
  35. list.add(tic_tac_toe_blocks, loc.new(games_world, -432, 150, -51));
  36. winning_blocks = list.new();
  37. air = material.getAir();
  38. setFieldToAir();
  39. msg.string("dev", "§bTicTacToe §rloaded.");
  40. @wait
  41. wait();
  42. if(event == "block_click") {
  43. if(block == null) {
  44. goto("wait");
  45. }
  46. block_loc = block.getLocation(block);
  47. if(block_loc == clear_loc) {
  48. setFieldToAir();
  49. }
  50. elseif(block_loc == red_glass_loc) {
  51. player.giveItem(player, item.create("minecraft:red_stained_glass", 32, null, null));
  52. }
  53. elseif(block_loc == yellow_glass_loc) {
  54. player.giveItem(player, item.create("minecraft:yellow_stained_glass", 32, null, null));
  55. }
  56. elseif(block_loc == green_glass_loc) {
  57. player.giveItem(player, item.create("minecraft:green_stained_glass", 32, null, null));
  58. }
  59. goto("wait");
  60. }
  61. if(event == "block_place") {
  62. block_loc = block.getLocation(block);
  63. block_type = block.getType(block);
  64. if(is.tictactoe_placeable(block_loc)) {
  65. cancel = false;
  66. if(is.triplet(block_loc)) {
  67. goto("tic_tac_toe_win");
  68. }
  69. }
  70. }
  71. goto("wait");
  72. @tic_tac_toe_win
  73. msg.radius("§b3D-TicTacToe", string.concat(player.getName(player), " won."), entity.getLocation(player), 5);
  74. list.add(winning_blocks, block_loc);
  75. for(a = 0; a < list.getSize(winning_blocks); a++) {
  76. block.setMaterial(block.get(list.getIndex(winning_blocks, a)), material.get("red_wool"));
  77. }
  78. list.clear(winning_blocks);
  79. waitfor(60);
  80. setFieldToAir();
  81. goto("wait");
  82. function is.tictactoe_placeable(block_loc) {
  83. if(!list.contains($tic_tac_toe_blocks, block_loc)) {
  84. return false;
  85. }
  86. loc.addY(block_loc, -1);
  87. if(block.isAir(block.get(block_loc))) {
  88. loc.addY(block_loc, 1);
  89. return false;
  90. }
  91. loc.addY(block_loc, 1);
  92. return true;
  93. }
  94. function is.triplet(block_loc) {
  95. if(triplet.straight(block_loc)) {
  96. return true;
  97. }
  98. if(triplet.cross(block_loc)) {
  99. return true;
  100. }
  101. return triplet.cross_cross(block_loc);
  102. }
  103. function triplet.straight(block_loc){
  104. list.clear($winning_blocks);
  105. temp_block_count = 1;
  106. loc.addX(block_loc, -2);
  107. temp_block_count = temp_block_count + is.blockType(block_loc);
  108. loc.addX(block_loc, 1);
  109. temp_block_count = temp_block_count + is.blockType(block_loc);
  110. loc.addX(block_loc, 2);
  111. temp_block_count = temp_block_count + is.blockType(block_loc);
  112. loc.addX(block_loc, 1);
  113. temp_block_count = temp_block_count + is.blockType(block_loc);
  114. loc.addX(block_loc, -2);
  115. if(temp_block_count > 2){
  116. return true;
  117. }
  118. list.clear($winning_blocks);
  119. temp_block_count = 1;
  120. loc.addY(block_loc, -2);
  121. temp_block_count = temp_block_count + is.blockType(block_loc);
  122. loc.addY(block_loc, 1);
  123. temp_block_count = temp_block_count + is.blockType(block_loc);
  124. loc.addY(block_loc, 2);
  125. temp_block_count = temp_block_count + is.blockType(block_loc);
  126. loc.addY(block_loc, 1);
  127. temp_block_count = temp_block_count + is.blockType(block_loc);
  128. loc.addY(block_loc, -2);
  129. if(temp_block_count > 2){
  130. return true;
  131. }
  132. list.clear($winning_blocks);
  133. temp_block_count = 1;
  134. loc.addZ(block_loc, -2);
  135. temp_block_count = temp_block_count + is.blockType(block_loc);
  136. loc.addZ(block_loc, 1);
  137. temp_block_count = temp_block_count + is.blockType(block_loc);
  138. loc.addZ(block_loc, 2);
  139. temp_block_count = temp_block_count + is.blockType(block_loc);
  140. loc.addZ(block_loc, 1);
  141. temp_block_count = temp_block_count + is.blockType(block_loc);
  142. loc.addZ(block_loc, -2);
  143. if(temp_block_count > 2){
  144. return true;
  145. }
  146. list.clear($winning_blocks);
  147. return false;
  148. }
  149. function triplet.cross(block_loc){
  150. list.clear($winning_blocks);
  151. temp_block_count = 1;
  152. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-2, 0,-2));
  153. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 0, 1));
  154. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 2, 0, 2));
  155. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 0, 1));
  156. loc.addX(block_loc, -2);
  157. loc.addZ(block_loc, -2);
  158. if(temp_block_count > 2){
  159. return true;
  160. }
  161. list.clear($winning_blocks);
  162. temp_block_count = 1;
  163. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-2, 0, 2));
  164. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 0,-1));
  165. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 2, 0,-2));
  166. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 0,-1));
  167. loc.addX(block_loc, -2);
  168. loc.addZ(block_loc, 2);
  169. if(temp_block_count > 2){
  170. return true;
  171. }
  172. list.clear($winning_blocks);
  173. temp_block_count = 1;
  174. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 0,-2,-2));
  175. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 0, 1, 1));
  176. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 0, 2, 2));
  177. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 0, 1, 1));
  178. loc.addY(block_loc, -2);
  179. loc.addZ(block_loc, -2);
  180. if(temp_block_count > 2){
  181. return true;
  182. }
  183. list.clear($winning_blocks);
  184. temp_block_count = 1;
  185. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 0,-2, 2));
  186. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 0, 1,-1));
  187. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 0, 2,-2));
  188. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 0, 1,-1));
  189. loc.addY(block_loc, -2);
  190. loc.addZ(block_loc, 2);
  191. if(temp_block_count > 2){
  192. return true;
  193. }
  194. list.clear($winning_blocks);
  195. temp_block_count = 1;
  196. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-2,-2, 0));
  197. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 1, 0));
  198. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 2, 2, 0));
  199. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 1, 0));
  200. loc.addY(block_loc, -2);
  201. loc.addX(block_loc, -2);
  202. if(temp_block_count > 2){
  203. return true;
  204. }
  205. list.clear($winning_blocks);
  206. temp_block_count = 1;
  207. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 2,-2, 0));
  208. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-1, 1, 0));
  209. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-2, 2, 0));
  210. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-1, 1, 0));
  211. loc.addY(block_loc, -2);
  212. loc.addX(block_loc, 2);
  213. if(temp_block_count > 2){
  214. return true;
  215. }
  216. list.clear($winning_blocks);
  217. return false;
  218. }
  219. function triplet.cross_cross(block_loc){
  220. list.clear($winning_blocks);
  221. temp_block_count = 1;
  222. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-2,-2,-2));
  223. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 1, 1));
  224. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 2, 2, 2));
  225. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 1, 1));
  226. loc.addY(block_loc, -2);
  227. loc.addX(block_loc, -2);
  228. loc.addZ(block_loc, -2);
  229. if(temp_block_count > 2){
  230. return true;
  231. }
  232. list.clear($winning_blocks);
  233. temp_block_count = 1;
  234. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 2,-2,-2));
  235. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-1, 1, 1));
  236. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-2, 2, 2));
  237. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-1, 1, 1));
  238. loc.addY(block_loc, -2);
  239. loc.addX(block_loc, 2);
  240. loc.addZ(block_loc, -2);
  241. if(temp_block_count > 2){
  242. return true;
  243. }
  244. list.clear($winning_blocks);
  245. temp_block_count = 1;
  246. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-2, 2,-2));
  247. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1,-1, 1));
  248. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 2,-2, 2));
  249. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1,-1, 1));
  250. loc.addY(block_loc, 2);
  251. loc.addX(block_loc, -2);
  252. loc.addZ(block_loc, -2);
  253. if(temp_block_count > 2){
  254. return true;
  255. }
  256. list.clear($winning_blocks);
  257. temp_block_count = 1;
  258. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc,-2,-2, 2));
  259. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 1,-1));
  260. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 2, 2,-2));
  261. temp_block_count = temp_block_count + is.blockType(t_loc_add(block_loc, 1, 1,-1));
  262. loc.addY(block_loc, -2);
  263. loc.addX(block_loc, -2);
  264. loc.addZ(block_loc, 2);
  265. if(temp_block_count > 2){
  266. return true;
  267. }
  268. list.clear($winning_blocks);
  269. return false;
  270. }
  271. function t_loc_add(block_loc, x, y, z){
  272. loc.add(block_loc,x, y ,z);
  273. return block_loc;
  274. }
  275. function is.blockType(block_loc) {
  276. if(block.getType(block.get(block_loc)) == $block_type) {
  277. list.add($winning_blocks, loc.mod(block_loc, 0, 0, 0));
  278. return 1;
  279. }
  280. return 0;
  281. }
  282. function setFieldToAir() {
  283. for(a = 0; a < list.getSize($tic_tac_toe_blocks); a++) {
  284. block.setMaterial(block.get(list.getIndex($tic_tac_toe_blocks, a)), $air);
  285. }
  286. }