shopping_map1.txt 4.0 KB

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  1. gamesignloc = minigame.getSignLoc("shoppingsign1");
  2. gamesworld = world.getGames();
  3. lobbyspawnloc = loc.new(gamesworld, 0, 101, 3000);
  4. mapname = "Santa";
  5. minplayers = 1;
  6. maxplayers = 8;
  7. numberofteams = 4;
  8. teamsize = 2;
  9. minutes = 10;
  10. seconds = 0;
  11. middleloc = loc.new(gamesworld, 0, 101, 3000);
  12. radius = 30;
  13. humans_locs = list.new();
  14. list.add(humans_locs, loc.new(gamesworld, 0, 101, 2993)); //Team 1
  15. list.add(humans_locs, loc.new(gamesworld, 2, 101, 2993));
  16. list.add(humans_locs, loc.new(gamesworld, -2, 101, 2993));
  17. list.add(humans_locs, loc.new(gamesworld, 0, 101, 3007)); //Team 2
  18. list.add(humans_locs, loc.new(gamesworld, -2, 101, 3007));
  19. list.add(humans_locs, loc.new(gamesworld, 2, 101, 3007));
  20. list.add(humans_locs, loc.new(gamesworld, 7, 101, 3000)); //Team 3
  21. list.add(humans_locs, loc.new(gamesworld, 7, 101, 3002));
  22. list.add(humans_locs, loc.new(gamesworld, 7, 101, 2998));
  23. list.add(humans_locs, loc.new(gamesworld, -7, 101, 3000)); //Team 4
  24. list.add(humans_locs, loc.new(gamesworld, -7, 101, 2998));
  25. list.add(humans_locs, loc.new(gamesworld, -7, 101, 3002));
  26. sell_frame_locs = list.new();
  27. list.add(sell_frame_locs, loc.new(gamesworld, 0, 101, 2991)); //Team 1
  28. list.add(sell_frame_locs, loc.new(gamesworld, 2, 101, 2991));
  29. list.add(sell_frame_locs, loc.new(gamesworld, -2, 101, 2991));
  30. list.add(sell_frame_locs, loc.new(gamesworld, 0, 101, 3009)); //Team 2
  31. list.add(sell_frame_locs, loc.new(gamesworld, -2, 101, 3009));
  32. list.add(sell_frame_locs, loc.new(gamesworld, 2, 101, 3009));
  33. list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 3000)); //Team 3
  34. list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 3002));
  35. list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 2998));
  36. list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 3000)); //Team 4
  37. list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 2998));
  38. list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 3002));
  39. chest_locs1 = list.new();
  40. list.add(chest_locs1, loc.new(gamesworld, 4, 102, 2986));
  41. list.add(chest_locs1, loc.new(gamesworld, -4, 102, 3014));
  42. list.add(chest_locs1, loc.new(gamesworld, 14, 102, 3004));
  43. list.add(chest_locs1, loc.new(gamesworld, -14, 102, 2996));
  44. chest_locs2 = list.new();
  45. list.add(chest_locs2, loc.new(gamesworld, 4, 102, 2989));
  46. list.add(chest_locs2, loc.new(gamesworld, -4, 102, 3011));
  47. list.add(chest_locs2, loc.new(gamesworld, 11, 102, 3004));
  48. list.add(chest_locs2, loc.new(gamesworld, -11, 102, 2996));
  49. furnace_locs = list.new();
  50. list.add(furnace_locs, loc.new(gamesworld, 4, 102, 3014));
  51. list.add(furnace_locs, loc.new(gamesworld, -4, 102, 2986));
  52. list.add(furnace_locs, loc.new(gamesworld, -14, 102, 3004));
  53. list.add(furnace_locs, loc.new(gamesworld, 14, 102, 2996));
  54. frame_locs = list.new();
  55. list.add(frame_locs, loc.new(gamesworld, 0, 105, 2983)); //Team 1 south
  56. list.add(frame_locs, loc.new(gamesworld, 0, 105, 3017)); //Team 2 north
  57. list.add(frame_locs, loc.new(gamesworld, 17, 105, 3000)); //Team 3 west
  58. list.add(frame_locs, loc.new(gamesworld, -17, 105, 3000)); //Team 4 east
  59. frame_directions = map.new();
  60. map.add(frame_directions, 0, "SOUTH");
  61. map.add(frame_directions, 1, "NORTH");
  62. map.add(frame_directions, 2, "WEST");
  63. map.add(frame_directions, 3, "EAST");
  64. sell_frame_directions = map.new();
  65. map.add(sell_frame_directions, 0, "NORTH");
  66. map.add(sell_frame_directions, 1, "SOUTH");
  67. map.add(sell_frame_directions, 2, "EAST");
  68. map.add(sell_frame_directions, 3, "WEST");
  69. spawn_locs = map.new();
  70. map.add(spawn_locs, 0, loc.new(gamesworld, 0, 101, 2986, 0.0001, 0.0001));
  71. map.add(spawn_locs, 1, loc.new(gamesworld, 0, 101, 3014, -180, 0.0001));
  72. map.add(spawn_locs, 2, loc.new(gamesworld, 14, 101, 3000, 90, 0.0001));
  73. map.add(spawn_locs, 3, loc.new(gamesworld, -14, 101, 3000, -90, 0.0001));
  74. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  75. map.add(join_blocks, loc.new(gamesworld, 0, 101, 2997), 0);
  76. map.add(join_blocks, loc.new(gamesworld, 0, 101, 3003), 1);
  77. map.add(join_blocks, loc.new(gamesworld, 3, 101, 3000), 2);
  78. map.add(join_blocks, loc.new(gamesworld, -3, 101, 3000), 3);