bwmap5.txt 2.8 KB

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  1. mapname = "Bridges";
  2. numberofteams = 4;
  3. teamsize = 2;
  4. minplayers = 2;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignloc = minigame.getSignLoc("bwmapsign5");
  7. gamesworld = world.getGames();
  8. lobbyspawnloc = loc.new(gamesworld, 876, 85, 1012, -90, 0); //Lobbyspawn
  9. middleloc = loc.new(gamesworld, -5000, 50, -5000); //Middleloc und Radius zum Resetten der Items
  10. radius = 200;
  11. voidedge1 = loc.new(gamesworld, -5094, -30, 5094);
  12. voidedge2 = loc.new(gamesworld, -4905, 7, -4905);
  13. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  14. map.add(join_blocks, loc.new(gamesworld, 871, 84, 1012), 0);
  15. map.add(join_blocks, loc.new(gamesworld, 876, 84, 1017), 1);
  16. map.add(join_blocks, loc.new(gamesworld, 876, 84, 1007), 2);
  17. map.add(join_blocks, loc.new(gamesworld, 881, 84, 1012), 3);
  18. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  19. list.add(foot_bed_loc, loc.new(gamesworld, -5062, 51, -5000));
  20. list.add(foot_bed_loc, loc.new(gamesworld, -4938, 51, -5000));
  21. list.add(foot_bed_loc, loc.new(gamesworld, -5000, 51, -5062));
  22. list.add(foot_bed_loc, loc.new(gamesworld, -5000, 51, -4938));
  23. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  24. list.add(head_bed_loc, loc.new(gamesworld, -5063, 51, -5000));
  25. list.add(head_bed_loc, loc.new(gamesworld, -4937, 51, -5000));
  26. list.add(head_bed_loc, loc.new(gamesworld, -5000, 51, -5063));
  27. list.add(head_bed_loc, loc.new(gamesworld, -5000, 51, -4937));
  28. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  29. map.add(bed_facing, 0, "west");
  30. map.add(bed_facing, 1, "east");
  31. map.add(bed_facing, 2, "north");
  32. map.add(bed_facing, 3, "south");
  33. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  34. map.add(spawn_locs, 0, loc.new(gamesworld, -5045, 51, -5000, -90, 0));
  35. map.add(spawn_locs, 1, loc.new(gamesworld, -4955, 51, -5000, 90, 0));
  36. map.add(spawn_locs, 2, loc.new(gamesworld, -5000, 51, -5045));
  37. map.add(spawn_locs, 3, loc.new(gamesworld, -5000, 51, -4955, 180, 0));
  38. copper_locs = list.new();
  39. list.add(copper_locs, loc.new(gamesworld, -5043.5, 51, -4975.5));
  40. list.add(copper_locs, loc.new(gamesworld, -4955.5, 51, -5023.5));
  41. list.add(copper_locs, loc.new(gamesworld, -5023.5, 51, -5043.5));
  42. list.add(copper_locs, loc.new(gamesworld, -4975.5, 51, -4955.5));
  43. silver_locs = list.new();
  44. list.add(silver_locs, loc.new(gamesworld, -5046.5, 51, -4977.5));
  45. list.add(silver_locs, loc.new(gamesworld, -4952.5, 51, -5021.5));
  46. list.add(silver_locs, loc.new(gamesworld, -5021.5, 51, -5046.5));
  47. list.add(silver_locs, loc.new(gamesworld, -4977.5, 51, -4952.5));
  48. gold_locs = list.new();
  49. list.add(gold_locs, loc.new(gamesworld, -4996.5, 51, -4996.5));
  50. list.add(gold_locs, loc.new(gamesworld, -5002.5, 51, -4996.5));
  51. list.add(gold_locs, loc.new(gamesworld, -5002.5, 51, -5002.5));
  52. list.add(gold_locs, loc.new(gamesworld, -4996.5, 51, -5002.5));