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- mapname = "Cube";
- numberofteams = 2;
- teamsize = 2;
- minplayers = 2;
- maxplayers = teamsize * numberofteams;
- gamesignloc = minigame.getSignLoc("bwmapsign2");
- gamesworld = world.getGames();
- lobbyspawnloc = loc.new(gamesworld, 956, 85, 1012, -90, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, -3978, 59, 5979); //Middleloc und Radius zum Resetten der Items
- radius = 100;
- voidedge1 = loc.new(gamesworld, -4019, -30, 5939);
- voidedge2 = loc.new(gamesworld, -3930, -1, 6020);
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 960, 84, 1007), 0);
- map.add(join_blocks, loc.new(gamesworld, 960, 84, 1017), 1);
- foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
- list.add(foot_bed_loc, loc.new(gamesworld, -3967, 64, 5979));
- list.add(foot_bed_loc, loc.new(gamesworld, -3984, 64, 5979));
- head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
- list.add(head_bed_loc, loc.new(gamesworld, -3968, 64, 5979));
- list.add(head_bed_loc, loc.new(gamesworld, -3983, 64, 5979));
- bed_facing = map.new(); //Map in welche Richtung das Bett schaut
- map.add(bed_facing, 0, "west");
- map.add(bed_facing, 1, "east");
- spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawn_locs, 0, loc.new(gamesworld, -3966.5, 64, 5981.5, 90, 0));
- map.add(spawn_locs, 1, loc.new(gamesworld, -3983.5, 64, 5977.5, -90, 0));
- copper_locs = list.new();
- list.add(copper_locs, loc.new(gamesworld, -3967.5, 63, 5981.5));
- list.add(copper_locs, loc.new(gamesworld, -3982.5, 63, 5977.5));
- silver_locs = list.new();
- list.add(silver_locs, loc.new(gamesworld, -3966.5, 57, 5977.5));
- list.add(silver_locs, loc.new(gamesworld, -3983.5, 57, 5981.5));
- gold_locs = list.new();
- list.add(gold_locs, loc.new(gamesworld, -3972.5, 59, 5979.5));
- list.add(gold_locs, loc.new(gamesworld, -3977.5, 59, 5979.5));
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