bwmap1.txt 1.7 KB

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  1. mapname = "GoldDigger";
  2. numberofteams = 2;
  3. teamsize = 2;
  4. minplayers = 2;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignloc = minigame.getSignLoc("bwmapsign1");
  7. gamesworld = world.getGames();
  8. lobbyspawnloc = loc.new(gamesworld, 984, 85, 1012, -90, 0); //Lobbyspawn
  9. middleloc = loc.new(gamesworld, 18, 45, 260); //Middleloc und Radius zum Resetten der Items
  10. radius = 150;
  11. voidedge1 = loc.new(gamesworld, -109, -30, 205);
  12. voidedge2 = loc.new(gamesworld, 128, -1, 329);
  13. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  14. map.add(join_blocks, loc.new(gamesworld, 988, 84, 1007), 0);
  15. map.add(join_blocks, loc.new(gamesworld, 988, 84, 1017), 1);
  16. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  17. list.add(foot_bed_loc, loc.new(gamesworld, -79, 45, 259));
  18. list.add(foot_bed_loc, loc.new(gamesworld, 115, 45, 261));
  19. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  20. list.add(head_bed_loc, loc.new(gamesworld, -79, 45, 258));
  21. list.add(head_bed_loc, loc.new(gamesworld, 115, 45, 262));
  22. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  23. map.add(bed_facing, 0, "north");
  24. map.add(bed_facing, 1, "south");
  25. spawn_locs = map.new(); //Liste der spawn_locs der einzelnen Teams
  26. map.add(spawn_locs, 0, loc.new(gamesworld, -66.5, 45, 262.5, -90, 0));
  27. map.add(spawn_locs, 1, loc.new(gamesworld, 103.5, 45, 258.5, 90, 0));
  28. copper_locs = list.new();
  29. list.add(copper_locs, loc.new(gamesworld, -68.5, 41, 256.5));
  30. list.add(copper_locs, loc.new(gamesworld, 105.5, 41, 264.5));
  31. silver_locs = list.new();
  32. list.add(silver_locs, loc.new(gamesworld, -36.5, 44, 260.5));
  33. list.add(silver_locs, loc.new(gamesworld, 73.5, 44, 260.5));
  34. gold_locs = list.new();
  35. list.add(gold_locs, loc.new(gamesworld, 18.5, 45, 260.5));