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- gamesignloc = minigame.getSignLoc("rebuildsign1");
- gamesworld = world.getGames();
- lobbyspawnloc = loc.new(gamesworld, 985, 85, 957);
- mapname = "§35x5";
- middleloc = loc.new(gamesworld, 3017, 101, 2989);
- radius = 100;
- minplayers = 1;
- maxplayers = 5;
- picture_length = 5;
- solve_to_win = 10;
- spawns = list.new();
- list.add(spawns, loc.new(gamesworld, 3017.5, 101, 2989.5));
- list.add(spawns, loc.new(gamesworld, 3009.5, 101, 2989.5));
- list.add(spawns, loc.new(gamesworld, 3001.5, 101, 2989.5));
- list.add(spawns, loc.new(gamesworld, 2993.5, 101, 2989.5));
- list.add(spawns, loc.new(gamesworld, 2985.5, 101, 2989.5));
- picture_edge = list.new();
- list.add(picture_edge, loc.new(gamesworld, 3019, 102, 2999));
- list.add(picture_edge, loc.new(gamesworld, 3011, 102, 2999));
- list.add(picture_edge, loc.new(gamesworld, 3003, 102, 2999));
- list.add(picture_edge, loc.new(gamesworld, 2995, 102, 2999));
- list.add(picture_edge, loc.new(gamesworld, 2987, 102, 2999));
- bottom_edge = list.new();
- list.add(bottom_edge, loc.new(gamesworld, 3019, 101, 2993));
- list.add(bottom_edge, loc.new(gamesworld, 3011, 101, 2993));
- list.add(bottom_edge, loc.new(gamesworld, 3003, 101, 2993));
- list.add(bottom_edge, loc.new(gamesworld, 2995, 101, 2993));
- list.add(bottom_edge, loc.new(gamesworld, 2987, 101, 2993));
- etagen = 9; //Anzahl der Etagen, auf denen die Vorlagen verteilt sind
- y_diff = 6; //Höhendifferenz zwischen den Etagen
- y = 107; //Y-Höhe der obersten Etage
- templates = list.new();
- bottom_templates = list.new();
- for(i = 0; i < etagen; i++) {
- list.add(templates, loc.new(gamesworld, 3016, y, 2973));
- list.add(templates, loc.new(gamesworld, 3006, y, 2973));
- list.add(templates, loc.new(gamesworld, 2996, y, 2973));
- list.add(templates, loc.new(gamesworld, 2986, y, 2973));
- list.add(templates, loc.new(gamesworld, 3016, y, 2963));
- list.add(templates, loc.new(gamesworld, 3006, y, 2963));
- list.add(templates, loc.new(gamesworld, 2996, y, 2963));
- list.add(templates, loc.new(gamesworld, 2986, y, 2963));
-
- list.add(bottom_templates, loc.new(gamesworld, 3016, y, 2967));
- list.add(bottom_templates, loc.new(gamesworld, 3006, y, 2967));
- list.add(bottom_templates, loc.new(gamesworld, 2996, y, 2967));
- list.add(bottom_templates, loc.new(gamesworld, 2986, y, 2967));
- list.add(bottom_templates, loc.new(gamesworld, 3016, y, 2957));
- list.add(bottom_templates, loc.new(gamesworld, 3006, y, 2957));
- list.add(bottom_templates, loc.new(gamesworld, 2996, y, 2957));
- list.add(bottom_templates, loc.new(gamesworld, 2986, y, 2957));
- y -= y_diff;
- }
- to_build_edges = list.new();
- bottom_check_edges = list.new();
- for(i = 0; i < solve_to_win; i++) {
- //Random Vorlage auswählen
- size = list.getSize(templates);
- picture_index = math.random(0, size - 1);
- //Random Vorlage zur Liste hinzufügen
- list.add(to_build_edges, block.get(list.getIndex(templates, picture_index)));
- list.add(bottom_check_edges, block.get(list.getIndex(bottom_templates, picture_index)));
- //Random Vorlage aus All-Liste entfernen
- list.removeIndex(templates, picture_index);
- list.removeIndex(bottom_templates, picture_index);
- }
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