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- gamesignloc = minigame.getSignLoc("fastbridgesign1");
- gamesworld = world.getGames();
- lobbyspawnloc = loc.new(gamesworld, 2026, 101, -3002);
- mapname = "Beehive";
- minplayers = 1;
- maxplayers = 10;
- minutes = 2;
- seconds = 0;
- middleloc = loc.new(gamesworld, 2000, 114, -2007);
- radius = 100;
- colors = list.new();
- list.add(colors, item.create("minecraft:white_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:orange_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:light_blue_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:lime_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:pink_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:light_gray_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:purple_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:brown_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:green_terracotta", 1, null, null));
- list.add(colors, item.create("minecraft:red_terracotta", 1, null, null));
- spawns = list.new();
- list.add(spawns, loc.new(gamesworld, 2000, 117, -2007));
- list.add(spawns, loc.new(gamesworld, 2010, 117, -2007));
- list.add(spawns, loc.new(gamesworld, 2020, 117, -2007));
- list.add(spawns, loc.new(gamesworld, 1995, 108, -2007));
- list.add(spawns, loc.new(gamesworld, 2005, 108, -2007));
- list.add(spawns, loc.new(gamesworld, 2015, 108, -2007));
- list.add(spawns, loc.new(gamesworld, 2025, 108, -2007));
- list.add(spawns, loc.new(gamesworld, 2000, 99, -2007));
- list.add(spawns, loc.new(gamesworld, 2010, 99, -2007));
- list.add(spawns, loc.new(gamesworld, 2020, 99, -2007));
- ycheck_list = list.new();
- list.add(ycheck_list, 117);
- list.add(ycheck_list, 117);
- list.add(ycheck_list, 117);
- list.add(ycheck_list, 108);
- list.add(ycheck_list, 108);
- list.add(ycheck_list, 108);
- list.add(ycheck_list, 108);
- list.add(ycheck_list, 99);
- list.add(ycheck_list, 99);
- list.add(ycheck_list, 99);
- //Welche Koordinate verändert sich nicht? x oder z?
- coord = "x";
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