bwmap8.txt 2.8 KB

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  1. mapname = "Rudolf";
  2. numberofteams = 4;
  3. teamsize = 2;
  4. minplayers = teamsize + 1;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignloc = minigame.getSignLoc("bwmapsign8");
  7. gamesworld = world.getGames();
  8. lobbyspawnloc = loc.new(gamesworld, 806.5, 85, 1012.5, -90, 0); //Lobbyspawn
  9. middleloc = loc.new(gamesworld, -6000, 100, 1999); //Middleloc und Radius zum Resetten der Items
  10. radius = 150;
  11. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  12. map.add(join_blocks, loc.new(gamesworld, 815, 84, 1010), 0);
  13. map.add(join_blocks, loc.new(gamesworld, 815, 84, 1011), 1);
  14. map.add(join_blocks, loc.new(gamesworld, 815, 84, 1013), 2);
  15. map.add(join_blocks, loc.new(gamesworld, 815, 84, 1014), 3);
  16. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  17. list.add(foot_bed_loc, loc.new(gamesworld, -6095, 106, 1988));
  18. list.add(foot_bed_loc, loc.new(gamesworld, -5905, 106, 2010));
  19. list.add(foot_bed_loc, loc.new(gamesworld, -6011, 106, 2094));
  20. list.add(foot_bed_loc, loc.new(gamesworld, -5989, 106, 1904));
  21. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  22. list.add(head_bed_loc, loc.new(gamesworld, -6095, 106, 1989));
  23. list.add(head_bed_loc, loc.new(gamesworld, -5905, 106, 2009));
  24. list.add(head_bed_loc, loc.new(gamesworld, -6010, 106, 2094));
  25. list.add(head_bed_loc, loc.new(gamesworld, -5990, 106, 1904));
  26. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  27. map.add(bed_facing, 0, "south");
  28. map.add(bed_facing, 1, "north");
  29. map.add(bed_facing, 2, "east");
  30. map.add(bed_facing, 3, "west");
  31. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  32. map.add(spawn_locs, 0, loc.new(gamesworld, -6096.5, 101, 1990.5, -90, 0));
  33. map.add(spawn_locs, 1, loc.new(gamesworld, -5902.5, 101, 2008.5, 90, 0));
  34. map.add(spawn_locs, 2, loc.new(gamesworld, -6008.5, 101, 2096.5, -180, 0));
  35. map.add(spawn_locs, 3, loc.new(gamesworld, -5990.5, 101, 1902.5, 0.0001, 0));
  36. copper_locs = list.new();
  37. list.add(copper_locs, loc.new(gamesworld, -6085.5, 102, 1993.5));
  38. list.add(copper_locs, loc.new(gamesworld, -5913.5, 102, 2005.5));
  39. list.add(copper_locs, loc.new(gamesworld, -6005.5, 102, 2085.5));
  40. list.add(copper_locs, loc.new(gamesworld, -5993.5, 102, 1913.5));
  41. silver_locs = list.new();
  42. list.add(silver_locs, loc.new(gamesworld, -6091.5, 101, 2011.5));
  43. list.add(silver_locs, loc.new(gamesworld, -5907.5, 101, 1987.5));
  44. list.add(silver_locs, loc.new(gamesworld, -5987.5, 102, 2091.5));
  45. list.add(silver_locs, loc.new(gamesworld, -6011.5, 101, 1907.5));
  46. gold_locs = list.new();
  47. list.add(gold_locs, loc.new(gamesworld, -5988.5, 106, 2010.5));
  48. list.add(gold_locs, loc.new(gamesworld, -6010.5, 106, 2010.5));
  49. list.add(gold_locs, loc.new(gamesworld, -6010.5, 106, 1988.5));
  50. list.add(gold_locs, loc.new(gamesworld, -5988.5, 106, 1988.5));