snowmap3.txt 1.3 KB

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  1. mapname = "Black Hole";
  2. numberofteams = 4;
  3. teamsize = 2;
  4. minplayers = 2;
  5. maxplayers = 8;
  6. gamesignloc = minigame.getSignLoc("snowsign3");
  7. gamesworld = world.getGames();
  8. lobbyspawnloc = loc.new(gamesworld, 969.5, 83, 975.5, 90, 0);
  9. middleloc = loc.new(gamesworld, 2008, 109, 4008);
  10. radius = 50;
  11. black_holes = list.new();
  12. white_holes = list.new();
  13. joinblocks = list.new(); //Liste der Blöcke, um einem Team zu joinen
  14. //blau rot gelb grün
  15. list.add(joinblocks, loc.new(gamesworld, 973, 83, 975));
  16. list.add(joinblocks, loc.new(gamesworld, 969, 83, 979));
  17. list.add(joinblocks, loc.new(gamesworld, 969, 83, 971));
  18. list.add(joinblocks, loc.new(gamesworld, 965, 83, 975));
  19. spawnlocs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  20. map.add(spawnlocs, 0, loc.new(gamesworld, 2000, 100, 4000));
  21. map.add(spawnlocs, 1, loc.new(gamesworld, 2016, 100, 4016));
  22. map.add(spawnlocs, 2, loc.new(gamesworld, 2016, 100, 4000));
  23. map.add(spawnlocs, 3, loc.new(gamesworld, 2000, 100, 4016));
  24. list.add(black_holes, loc.new(gamesworld, 2008, 109, 4008));
  25. edge_1 = loc.new(gamesworld, 2023.5, 98.45, 3993.5);
  26. edge_2 = loc.new(gamesworld, 1993.5, 95, 4023.5);
  27. fall_1 = loc.new(gamesworld, 2031.5, 95, 3975.5);
  28. fall_2 = loc.new(gamesworld, 1975.5, 70, 4031.5);
  29. edge = event.addMoveData(edge_1, edge_2, 5, -1);
  30. fall = event.addMoveData(fall_1, fall_2, 5, -1);