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- mapname = "Black Hole";
- numberofteams = 4;
- teamsize = 2;
- minplayers = 2;
- maxplayers = 8;
- gamesignloc = minigame.getSignLoc("snowsign3");
- gamesworld = world.getGames();
- lobbyspawnloc = loc.new(gamesworld, 969.5, 83, 975.5, 90, 0);
- middleloc = loc.new(gamesworld, 2008, 109, 4008);
- radius = 50;
- black_holes = list.new();
- white_holes = list.new();
- joinblocks = list.new(); //Liste der Blöcke, um einem Team zu joinen
- //blau rot gelb grün
- list.add(joinblocks, loc.new(gamesworld, 973, 83, 975));
- list.add(joinblocks, loc.new(gamesworld, 969, 83, 979));
- list.add(joinblocks, loc.new(gamesworld, 969, 83, 971));
- list.add(joinblocks, loc.new(gamesworld, 965, 83, 975));
- spawnlocs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawnlocs, 0, loc.new(gamesworld, 2000, 100, 4000));
- map.add(spawnlocs, 1, loc.new(gamesworld, 2016, 100, 4016));
- map.add(spawnlocs, 2, loc.new(gamesworld, 2016, 100, 4000));
- map.add(spawnlocs, 3, loc.new(gamesworld, 2000, 100, 4016));
- list.add(black_holes, loc.new(gamesworld, 2008, 109, 4008));
- edge_1 = loc.new(gamesworld, 2023.5, 98.45, 3993.5);
- edge_2 = loc.new(gamesworld, 1993.5, 95, 4023.5);
- fall_1 = loc.new(gamesworld, 2031.5, 95, 3975.5);
- fall_2 = loc.new(gamesworld, 1975.5, 70, 4031.5);
- edge = event.addMoveData(edge_1, edge_2, 5, -1);
- fall = event.addMoveData(fall_1, fall_2, 5, -1);
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