mengerrun.txt 13 KB

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  1. rankingtable = "mrranks";
  2. game_short = "mr";
  3. times = map.new();
  4. jump_strength = map.new();
  5. tp_times = map.new();
  6. seekerlist = list.new();
  7. escaperlist = list.new();
  8. minigame.setSpecificLobbyHandling(true);
  9. minigame.setPlayerResetInCore(false);
  10. gamename = "§9Menger-Run";
  11. minigame.initStart();
  12. goto("simplelobby");
  13. @specificLobbyHandling
  14. if(event == "player_join") {
  15. living.cleareffects(player);
  16. living.setHealth(player, 20);
  17. player.setHunger(player, 20);
  18. player.setSaturation(player, 5);
  19. player.clearInventory(player);
  20. }
  21. return;
  22. @finalstart
  23. player_list = minigame.getPlayers(script_id);
  24. event.load("player_jump");
  25. event.load("entity_damage");
  26. event.load("block_click");
  27. event.load("block_break");
  28. event.load("block_place");
  29. strength = 0;
  30. //Temp-Kopie von player_list erstellen
  31. templist = list.new();
  32. amount_players = list.getSize(player_list);
  33. for(i = 0; i < amount_players; i++) {
  34. p_uuid = list.getIndex(player_list, i);
  35. p = player.get(p_uuid);
  36. msg.prefix(p, gamename, "The game has started.");
  37. list.add(templist, p_uuid);
  38. map.add(times, p_uuid, start_life_time);
  39. map.add(jump_strength, p_uuid, 0);
  40. player.setGamemode(p, "ADVENTURE");
  41. player.setFly(p, false);
  42. menger.tpPlayer(p);
  43. }
  44. if(seeker_amount == minplayers && amount_players == minplayers) {
  45. seeker_amount--;
  46. }
  47. for(i = 0; i < seeker_amount; i++) {
  48. p_uuid = list.getIndex(templist, math.random(0, list.getSize(templist) - 1));
  49. p = player.get(p_uuid);
  50. list.remove(templist, p_uuid);
  51. setSeeker(p);
  52. msg.prefix(p, gamename, "Catch other players!");
  53. }
  54. for(i = 0; i < list.getSize(templist); i++) {
  55. p_uuid = list.getIndex(templist, i);
  56. p = player.get(p_uuid);
  57. setEscaper(p);
  58. msg.prefix(p, gamename, "Run away!!!");
  59. }
  60. sgoto(20, "loop");
  61. @checkgame
  62. wait();
  63. if(event == "entity_damage") {
  64. if(!isPlayer(entity)) {
  65. goto("checkgame");
  66. }
  67. player = entity;
  68. }
  69. if(player.hasMinigameId(player, script_id)) {
  70. ignoreGoto(event);
  71. }
  72. goto("checkgame");
  73. @block_click
  74. if(slot.isoffhand(hand)){
  75. goto("checkgame");
  76. }
  77. if(action == "PHYSICAL"){
  78. goto("checkgame");
  79. }
  80. player_hand = living.getHand(player);
  81. if(!item.hasName(player_hand)){
  82. goto("checkgame");
  83. }
  84. item_name = item.getName(player_hand);
  85. p_uuid = player.getUuid(player);
  86. key = number.getfromName(item_name);
  87. skill = list.getIndex(jan_mr_skills, key);
  88. skill_name = skill[0];
  89. strength = skill[2];
  90. jump_boost_strength = skill[3];
  91. if(map.get(jump_strength, p_uuid) == strength){
  92. message = string.concat("Your Jump Strength is already set to ", skill_name, ".");
  93. }else{
  94. if(key == 0){
  95. living.clearEffects(player);
  96. }else{
  97. living.clearEffects(player);
  98. living.addEffect(player, "JUMP", 99999999, jump_boost_strength, false);
  99. }
  100. map.add(jump_strength, p_uuid, strength);
  101. message = string.concat("Your Jump Strength is now set to ", skill_name, ".");
  102. }
  103. msg.prefix(player, gamename, message);
  104. goto("checkgame");
  105. @player_jump
  106. jump = map.get(jump_strength, player.getUuid(player));
  107. if(jump > 0){
  108. look_array = entity.getLook(player);
  109. motion_array = entity.getMotion(player);
  110. /*jump_x = 1.25 * look_array[0] * jump + motion_array[0];
  111. jump_y = 0.75 * math.abs(look_array[1]) * jump + motion_array[1];
  112. jump_z = 1.25 * look_array[2] * jump + motion_array[2];*/
  113. jump_boost_amp = (living.getEffectAmplifier(player, "JUMP")+1)/2+1;
  114. jump_x = (jump_boost_amp/4*(jump * look_array[0] + motion_array[0]))*0.5;
  115. jump_y = (jump_boost_amp*(jump * look_array[1] * jump))*0.75;
  116. jump_z = (jump_boost_amp/4*(jump * look_array[2] + motion_array[2]))*0.5;
  117. entity.setMotion(player, jump_x, jump_y, jump_z);
  118. }
  119. goto("checkgame");
  120. @entity_damage
  121. defender = player;
  122. attacker = player.getFromDamageSource(damage_source);
  123. if(attacker == null) {
  124. damage_type = damage.getType(damage_source);
  125. if(damage_type == "fall") {
  126. cancel = true;
  127. goto("checkgame");
  128. }
  129. if(damage_type == "outOfWorld") {
  130. cancel = true;
  131. if(list.contains(escaperlist, player.getUuid(defender))) {
  132. //Random-Seeker zum Escaper machen
  133. p_uuid = list.getIndex(seekerlist, math.random(0, list.getSize(seekerlist) - 1));
  134. p = player.get(p_uuid);
  135. setEscaper(p);
  136. msg.prefix(p, gamename, "Run away!!!");
  137. //Escaper wird zum Seeker
  138. setSeeker(defender);
  139. msg.prefix(defender, gamename, "Catch other players!");
  140. menger.tpPlayer(defender);
  141. } else {
  142. menger.tpPlayer(defender);
  143. }
  144. }
  145. goto("checkgame");
  146. }
  147. defender_uuid = player.getUuid(defender);
  148. if(!list.contains(player_list, defender_uuid)) {
  149. cancel = true;
  150. msg.prefix(attacker, gamename, "§eIllegal player in game.");
  151. goto("checkgame");
  152. }
  153. if(!player.hasMinigameId(attacker, script_id)) {
  154. goto("checkgame");
  155. }
  156. attacker_uuid = player.getUuid(attacker);
  157. if(defender_uuid == attacker_uuid) {
  158. goto("checkgame");
  159. }
  160. if(!list.contains(player_list, attacker_uuid)) {
  161. msg.prefix(defender, gamename, "§eIllegal player in game.");
  162. cancel = true;
  163. goto("checkgame");
  164. }
  165. if(list.contains(seekerlist, attacker_uuid) && list.contains(escaperlist, defender_uuid)) {
  166. cancel = true;
  167. menger.tpPlayer(defender);
  168. setSeeker(defender);
  169. msg.prefix(defender, gamename, "Catch other players!");
  170. setEscaper(attacker);
  171. msg.prefix(attacker, gamename, "Run away!!!");
  172. new_time = map.get(times, attacker_uuid) + 30;
  173. if(new_time > max_life_time) {
  174. new_time = max_life_time;
  175. }
  176. map.add(times, attacker_uuid, new_time);
  177. }
  178. if(list.contains(escaperlist, attacker_uuid) && list.contains(seekerlist, defender_uuid)) {
  179. cancel = true;
  180. }
  181. goto("checkgame");
  182. @block_break
  183. cancel = true;
  184. goto("checkgame");
  185. @block_place
  186. cancel = true;
  187. goto("checkgame");
  188. @loop
  189. for(i = 0; i < list.getSize(seekerlist); i++) {
  190. player_uuid = list.getIndex(seekerlist, i);
  191. player = player.get(player_uuid);
  192. seconds = map.get(times, player_uuid) - 1;
  193. map.add(times, player_uuid, seconds);
  194. if(seconds == 0) {
  195. minigame.speakAll(gamename, string.concat("§6", player.getName(player), "§r's time has run out."));
  196. gosub("menger_kick");
  197. }
  198. sb.add(player, 99, gamename);
  199. sb_index = 98;
  200. for(h = 0; h < list.getSize(player_list); h++) {
  201. p_uuid = list.getIndex(player_list, h);
  202. p = player.get(p_uuid);
  203. seconds = map.get(times, p_uuid);
  204. minutes = string.number(math.roundDown(seconds / 60));
  205. seconds = seconds % 60;
  206. if(seconds < 10) {
  207. seconds = string.concat("0", string.number(seconds));
  208. } else {
  209. seconds = string.number(seconds);
  210. }
  211. time_string = string.concat(minutes, ":", seconds);
  212. if(list.contains(seekerlist, p_uuid)) {
  213. minigame.displayAll(sb_index--, string.concat(time_string, " §e", player.getName(p)));
  214. } else {
  215. minigame.displayAll(sb_index--, string.concat(time_string, " ", player.getName(p)));
  216. }
  217. sb.add(p, 88, sb.getSpacer());
  218. }
  219. }
  220. sgoto(20, "loop");
  221. goto("checkgame");
  222. function setSeeker(player) {
  223. player_uuid = player.getUuid(player);
  224. living.setHealth(player, 20);
  225. player.setHunger(player, 20);
  226. player.setSaturation(player, 100);
  227. player.clearInventory(player);
  228. setStackIcons(player);
  229. list.add($seekerlist, player_uuid);
  230. list.remove($escaperlist, player_uuid);
  231. living.addEffect(player, "glowing", $max_life_time * 20 * $maxplayers, 1, false);
  232. player.setSpeed(player, 2.6);
  233. }
  234. function setEscaper(player) {
  235. player_uuid = player.getUuid(player);
  236. living.setHealth(player, 20);
  237. player.setHunger(player, 20);
  238. player.setSaturation(player, 100);
  239. player.clearInventory(player);
  240. setStackIcons(player);
  241. list.add($escaperlist, player_uuid);
  242. list.remove($seekerlist, player_uuid);
  243. living.addEffect(player, "glowing", $max_life_time * 20 * $maxplayers, 1, false);
  244. player.setSpeed(player, 2.5);
  245. }
  246. function setStackIcons(player) {
  247. player_inv = player.getInv(player);
  248. for(h = 0; h < list.getSize($jan_mr_skills); h++) {
  249. skill = list.getIndex($jan_mr_skills, h);
  250. item = skill[1];
  251. inv.setItem(player_inv, h, item);
  252. }
  253. }
  254. function addMengerSkill(skill_name, item, menger_strength, jump_boost_strength) {
  255. skill = array.new(4);
  256. skill[0] = skill_name;
  257. skill[1] = item;
  258. skill[2] = menger_strength;
  259. skill[3] = jump_boost_strength;
  260. list.add($jan_mr_skills, skill);
  261. }
  262. @player_logout
  263. @player_giveup
  264. minigame.speakAll(gamename, string.concat("§6", player.getName(player), " §rhas left the game."));
  265. gosub("menger_kick");
  266. goto("checkgame");
  267. @menger_kick
  268. script = script.getFromId(script_id);
  269. player.setSpeed(player, 1);
  270. living.clearEffects(player);
  271. minigame.kickPlayer(script, player);
  272. player_uuid = player.getUuid(player);
  273. showStats(player, false);
  274. current_seekers = list.getSize(seekerlist);
  275. current_escapers = list.getSize(escaperlist);
  276. if(list.contains(seekerlist, player_uuid)) {
  277. is_seeker = true;
  278. } else {
  279. is_seeker = false;
  280. }
  281. list.remove(seekerlist, player_uuid);
  282. list.remove(escaperlist, player_uuid);
  283. if(current_seekers == 2 && current_escapers >= 2) {
  284. if(is_seeker) {
  285. p = player.get(list.getIndex(escaperlist, math.random(0, list.getSize(escaperlist) - 1)));
  286. setSeeker(p);
  287. msg.prefix(p, gamename, "A seeker has left. You are a seeker now.");
  288. }
  289. return;
  290. }
  291. if(current_seekers == 2 && current_escapers == 1) {
  292. if(!is_seeker) {
  293. p = player.get(list.getIndex(seekerlist, math.random(0, list.getSize(seekerlist) - 1)));
  294. setEscaper(p);
  295. msg.prefix(p, gamename, "An escaper has left. You are an escaper now.");
  296. }
  297. seeker_amount--;
  298. return;
  299. }
  300. if(list.getSize(player_list) < minplayers) {
  301. winner_uuid = list.getIndex(player_list, 0);
  302. goto("win");
  303. }
  304. return;
  305. @win
  306. winner_name = player.getName(winner_uuid);
  307. winner = player.get(winner_uuid);
  308. msg.prefix(winner, gamename, "§6You won the game.");
  309. showStats(winner, true);
  310. player.setSpeed(winner, 1);
  311. living.clearEffects(winner);
  312. script = script.getFromId(script_id);
  313. minigame.kickPlayer(script, winner);
  314. minigame.term(script, gamesignloc);
  315. term();
  316. function showStats(player, won) {
  317. player_id = player.getId(player);
  318. last_record = ranking.getPoints($rankingtable, player_id);
  319. if(won) {
  320. last_record++;
  321. }
  322. playedgames = minigame.getPlayed(player_id, $game_short) + 1;
  323. minigame.setPlayed(player_id, $game_short, playedgames);
  324. ranking.setPoints($rankingtable, player_id, last_record);
  325. minigame.statsHeader(player, $gamename, "§e");
  326. minigame.statsLine(player, "§e", "Played games", string.number(playedgames));
  327. minigame.statsLine(player, "§e", "Won games", string.number(last_record));
  328. if(playedgames != 0) {
  329. minigame.statsLine(player, "§e", "Win ratio", string.concat(string.number(math.roundComma((last_record / playedgames) * 100, 2)), "%"));
  330. }
  331. }
  332. function menger.tpPlayer(player) {
  333. now_time = time.getMillis();
  334. player_uuid = player.getUuid(player);
  335. tp_time = map.getOrDefault($tp_times, player_uuid, 0);
  336. if(now_time - tp_time < 1000) {
  337. return;
  338. }
  339. map.add($tp_times, player_uuid, now_time);
  340. tp_time = now_time;
  341. world = world.getGames();
  342. @do
  343. x = math.random(loc.getX($edge_loc_1), loc.getX($edge_loc_2));
  344. y = math.random(loc.getY($edge_loc_1), loc.getY($edge_loc_2));
  345. z = math.random(loc.getZ($edge_loc_1), loc.getZ($edge_loc_2));
  346. loc1 = loc.new(world, x, y, z);
  347. loc2 = loc.mod(loc1, 0, 1, 0);
  348. loc3 = loc.mod(loc1, 0, 2, 0);
  349. if(block.isSolid(block.get(loc1)) && block.isAir(block.get(loc2)) && block.isAir(block.get(loc3))) {
  350. entity.teleport(player, loc.mod(loc2, 0.5, 0, 0.5));
  351. return;
  352. }
  353. goto("do");
  354. }
  355. function number.getfromName(item_name){
  356. if(item_name == text.new("0")){
  357. return 0;
  358. }elseif(item_name == text.new("1")){
  359. return 1;
  360. }elseif(item_name == text.new("2")){
  361. return 2;
  362. }elseif(item_name == text.new("3")){
  363. return 3;
  364. }elseif(item_name == text.new("4")){
  365. return 4;
  366. }elseif(item_name == text.new("5")){
  367. return 5;
  368. }elseif(item_name == text.new("6")){
  369. return 6;
  370. }elseif(item_name == text.new("7")){
  371. return 7;
  372. }elseif(item_name == text.new("8")){
  373. return 8;
  374. }elseif(item_name == text.new("9")){
  375. return 9;
  376. }
  377. }
  378. function block.isSolid(block){
  379. if(block.isAir(block)){
  380. return false;
  381. }
  382. //if(list.contains($non_solid_material_list, block.getType(block))){
  383. // return false;
  384. //}
  385. return true;
  386. }
  387. /*
  388. non_solid_material_list = list.new();
  389. n_s_m_l_a("ACACIA_BUTTON");
  390. n_s_m_l_a("ACACIA_DOOR");
  391. n_s_m_l_a("ACACIA_FENCE");
  392. n_s_m_l_a("ACACIA_FENCE_GATE");
  393. n_s_m_l_a("ACACIA_PRESSURE_PLATE");
  394. n_s_m_l_a("ACACIA_SAPLING");
  395. n_s_m_l_a("ACACIA_SIGN");
  396. n_s_m_l_a("ACACIA_TRAPDOOR");
  397. n_s_m_l_a("ACACIA_WALL_SIGN");
  398. n_s_m_l_a("ACTIVATOR_RAIL");
  399. n_s_m_l_a("AIR");
  400. n_s_m_l_a("ALLIUM");
  401. n_s_m_l_a("AMETHYST_CLUSTER");
  402. n_s_m_l_a("ATTACHED_MELON_STEM");
  403. n_s_m_l_a("ATTACHED_PUMPKIN_STEM");
  404. n_s_m_l_a("AZALEA");
  405. n_s_m_l_a("AZUR_BLUET");
  406. n_s_m_l_a("BAMBOO");
  407. n_s_m_l_a("AZALEA_SAPLING");
  408. n_s_m_l_a("BEETROOTS");
  409. function n_s_m_l_a(arg){
  410. list.add(non_solid_material_list, material.get(arg));*/
  411. //}