123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450 |
- rankingtable = "mrranks";
- game_short = "mr";
- times = map.new();
- jump_strength = map.new();
- tp_times = map.new();
- seekerlist = list.new();
- escaperlist = list.new();
- minigame.setSpecificLobbyHandling(true);
- minigame.setPlayerResetInCore(false);
- gamename = "§9Menger-Run";
- minigame.initStart();
- goto("simplelobby");
- @specificLobbyHandling
- if(event == "player_join") {
- living.cleareffects(player);
- living.setHealth(player, 20);
- player.setHunger(player, 20);
- player.setSaturation(player, 5);
- player.clearInventory(player);
- }
- return;
- @finalstart
- player_list = minigame.getPlayers(script_id);
- event.load("player_jump");
- event.load("entity_damage");
- event.load("block_click");
- event.load("block_break");
- event.load("block_place");
- strength = 0;
- //Temp-Kopie von player_list erstellen
- templist = list.new();
- amount_players = list.getSize(player_list);
- for(i = 0; i < amount_players; i++) {
- p_uuid = list.getIndex(player_list, i);
- p = player.get(p_uuid);
- msg.prefix(p, gamename, "The game has started.");
- list.add(templist, p_uuid);
- map.add(times, p_uuid, start_life_time);
- map.add(jump_strength, p_uuid, 0);
- player.setGamemode(p, "ADVENTURE");
- player.setFly(p, false);
- menger.tpPlayer(p);
- }
- if(seeker_amount == minplayers && amount_players == minplayers) {
- seeker_amount--;
- }
- for(i = 0; i < seeker_amount; i++) {
- p_uuid = list.getIndex(templist, math.random(0, list.getSize(templist) - 1));
- p = player.get(p_uuid);
- list.remove(templist, p_uuid);
- setSeeker(p);
- msg.prefix(p, gamename, "Catch other players!");
- }
- for(i = 0; i < list.getSize(templist); i++) {
- p_uuid = list.getIndex(templist, i);
- p = player.get(p_uuid);
- setEscaper(p);
- msg.prefix(p, gamename, "Run away!!!");
- }
- sgoto(20, "loop");
- @checkgame
- wait();
- if(event == "entity_damage") {
- if(!isPlayer(entity)) {
- goto("checkgame");
- }
- player = entity;
- }
- if(player.hasMinigameId(player, script_id)) {
- ignoreGoto(event);
- }
- goto("checkgame");
- @block_click
- if(slot.isoffhand(hand)){
- goto("checkgame");
- }
- if(action == "PHYSICAL"){
- goto("checkgame");
- }
- player_hand = living.getHand(player);
- if(!item.hasName(player_hand)){
- goto("checkgame");
- }
- item_name = item.getName(player_hand);
- p_uuid = player.getUuid(player);
- key = number.getfromName(item_name);
- skill = list.getIndex(jan_mr_skills, key);
- skill_name = skill[0];
- strength = skill[2];
- jump_boost_strength = skill[3];
- if(map.get(jump_strength, p_uuid) == strength){
- message = string.concat("Your Jump Strength is already set to ", skill_name, ".");
- }else{
- if(key == 0){
- living.clearEffects(player);
- }else{
- living.clearEffects(player);
- living.addEffect(player, "JUMP", 99999999, jump_boost_strength, false);
- }
- map.add(jump_strength, p_uuid, strength);
- message = string.concat("Your Jump Strength is now set to ", skill_name, ".");
- }
- msg.prefix(player, gamename, message);
- goto("checkgame");
- @player_jump
- jump = map.get(jump_strength, player.getUuid(player));
- if(jump > 0){
- look_array = entity.getLook(player);
- motion_array = entity.getMotion(player);
-
- /*jump_x = 1.25 * look_array[0] * jump + motion_array[0];
- jump_y = 0.75 * math.abs(look_array[1]) * jump + motion_array[1];
- jump_z = 1.25 * look_array[2] * jump + motion_array[2];*/
-
- jump_boost_amp = (living.getEffectAmplifier(player, "JUMP")+1)/2+1;
-
- jump_x = (jump_boost_amp/4*(jump * look_array[0] + motion_array[0]))*0.5;
- jump_y = (jump_boost_amp*(jump * look_array[1] * jump))*0.75;
- jump_z = (jump_boost_amp/4*(jump * look_array[2] + motion_array[2]))*0.5;
-
- entity.setMotion(player, jump_x, jump_y, jump_z);
- }
- goto("checkgame");
- @entity_damage
- defender = player;
- attacker = player.getFromDamageSource(damage_source);
- if(attacker == null) {
- damage_type = damage.getType(damage_source);
- if(damage_type == "fall") {
- cancel = true;
- goto("checkgame");
- }
- if(damage_type == "outOfWorld") {
- cancel = true;
- if(list.contains(escaperlist, player.getUuid(defender))) {
- //Random-Seeker zum Escaper machen
- p_uuid = list.getIndex(seekerlist, math.random(0, list.getSize(seekerlist) - 1));
- p = player.get(p_uuid);
- setEscaper(p);
- msg.prefix(p, gamename, "Run away!!!");
- //Escaper wird zum Seeker
- setSeeker(defender);
- msg.prefix(defender, gamename, "Catch other players!");
- menger.tpPlayer(defender);
- } else {
- menger.tpPlayer(defender);
- }
- }
- goto("checkgame");
- }
- defender_uuid = player.getUuid(defender);
- if(!list.contains(player_list, defender_uuid)) {
- cancel = true;
- msg.prefix(attacker, gamename, "§eIllegal player in game.");
- goto("checkgame");
- }
- if(!player.hasMinigameId(attacker, script_id)) {
- goto("checkgame");
- }
- attacker_uuid = player.getUuid(attacker);
- if(defender_uuid == attacker_uuid) {
- goto("checkgame");
- }
- if(!list.contains(player_list, attacker_uuid)) {
- msg.prefix(defender, gamename, "§eIllegal player in game.");
- cancel = true;
- goto("checkgame");
- }
- if(list.contains(seekerlist, attacker_uuid) && list.contains(escaperlist, defender_uuid)) {
- cancel = true;
- menger.tpPlayer(defender);
- setSeeker(defender);
- msg.prefix(defender, gamename, "Catch other players!");
- setEscaper(attacker);
- msg.prefix(attacker, gamename, "Run away!!!");
- new_time = map.get(times, attacker_uuid) + 30;
- if(new_time > max_life_time) {
- new_time = max_life_time;
- }
- map.add(times, attacker_uuid, new_time);
- }
- if(list.contains(escaperlist, attacker_uuid) && list.contains(seekerlist, defender_uuid)) {
- cancel = true;
- }
- goto("checkgame");
- @block_break
- cancel = true;
- goto("checkgame");
- @block_place
- cancel = true;
- goto("checkgame");
- @loop
- for(i = 0; i < list.getSize(seekerlist); i++) {
- player_uuid = list.getIndex(seekerlist, i);
- player = player.get(player_uuid);
- seconds = map.get(times, player_uuid) - 1;
- map.add(times, player_uuid, seconds);
- if(seconds == 0) {
- minigame.speakAll(gamename, string.concat("§6", player.getName(player), "§r's time has run out."));
- gosub("menger_kick");
- }
- sb.add(player, 99, gamename);
- sb_index = 98;
- for(h = 0; h < list.getSize(player_list); h++) {
- p_uuid = list.getIndex(player_list, h);
- p = player.get(p_uuid);
- seconds = map.get(times, p_uuid);
- minutes = string.number(math.roundDown(seconds / 60));
- seconds = seconds % 60;
- if(seconds < 10) {
- seconds = string.concat("0", string.number(seconds));
- } else {
- seconds = string.number(seconds);
- }
- time_string = string.concat(minutes, ":", seconds);
- if(list.contains(seekerlist, p_uuid)) {
- minigame.displayAll(sb_index--, string.concat(time_string, " §e", player.getName(p)));
- } else {
- minigame.displayAll(sb_index--, string.concat(time_string, " ", player.getName(p)));
- }
- sb.add(p, 88, sb.getSpacer());
- }
- }
- sgoto(20, "loop");
- goto("checkgame");
- function setSeeker(player) {
- player_uuid = player.getUuid(player);
- living.setHealth(player, 20);
- player.setHunger(player, 20);
- player.setSaturation(player, 100);
- player.clearInventory(player);
- setStackIcons(player);
- list.add($seekerlist, player_uuid);
- list.remove($escaperlist, player_uuid);
- living.addEffect(player, "glowing", $max_life_time * 20 * $maxplayers, 1, false);
- player.setSpeed(player, 2.6);
- }
- function setEscaper(player) {
- player_uuid = player.getUuid(player);
- living.setHealth(player, 20);
- player.setHunger(player, 20);
- player.setSaturation(player, 100);
- player.clearInventory(player);
- setStackIcons(player);
- list.add($escaperlist, player_uuid);
- list.remove($seekerlist, player_uuid);
- living.addEffect(player, "glowing", $max_life_time * 20 * $maxplayers, 1, false);
- player.setSpeed(player, 2.5);
- }
- function setStackIcons(player) {
- player_inv = player.getInv(player);
- for(h = 0; h < list.getSize($jan_mr_skills); h++) {
- skill = list.getIndex($jan_mr_skills, h);
- item = skill[1];
- inv.setItem(player_inv, h, item);
- }
- }
- function addMengerSkill(skill_name, item, menger_strength, jump_boost_strength) {
- skill = array.new(4);
- skill[0] = skill_name;
- skill[1] = item;
- skill[2] = menger_strength;
- skill[3] = jump_boost_strength;
- list.add($jan_mr_skills, skill);
- }
- @player_logout
- @player_giveup
- minigame.speakAll(gamename, string.concat("§6", player.getName(player), " §rhas left the game."));
- gosub("menger_kick");
- goto("checkgame");
- @menger_kick
- script = script.getFromId(script_id);
- player.setSpeed(player, 1);
- living.clearEffects(player);
- minigame.kickPlayer(script, player);
- player_uuid = player.getUuid(player);
- showStats(player, false);
- current_seekers = list.getSize(seekerlist);
- current_escapers = list.getSize(escaperlist);
- if(list.contains(seekerlist, player_uuid)) {
- is_seeker = true;
- } else {
- is_seeker = false;
- }
- list.remove(seekerlist, player_uuid);
- list.remove(escaperlist, player_uuid);
- if(current_seekers == 2 && current_escapers >= 2) {
- if(is_seeker) {
- p = player.get(list.getIndex(escaperlist, math.random(0, list.getSize(escaperlist) - 1)));
- setSeeker(p);
- msg.prefix(p, gamename, "A seeker has left. You are a seeker now.");
- }
- return;
- }
- if(current_seekers == 2 && current_escapers == 1) {
- if(!is_seeker) {
- p = player.get(list.getIndex(seekerlist, math.random(0, list.getSize(seekerlist) - 1)));
- setEscaper(p);
- msg.prefix(p, gamename, "An escaper has left. You are an escaper now.");
- }
- seeker_amount--;
- return;
- }
- if(list.getSize(player_list) < minplayers) {
- winner_uuid = list.getIndex(player_list, 0);
- goto("win");
- }
- return;
- @win
- winner_name = player.getName(winner_uuid);
- winner = player.get(winner_uuid);
- msg.prefix(winner, gamename, "§6You won the game.");
- showStats(winner, true);
- player.setSpeed(winner, 1);
- living.clearEffects(winner);
- script = script.getFromId(script_id);
- minigame.kickPlayer(script, winner);
- minigame.term(script, gamesignloc);
- term();
- function showStats(player, won) {
- player_id = player.getId(player);
- last_record = ranking.getPoints($rankingtable, player_id);
- if(won) {
- last_record++;
- }
- playedgames = minigame.getPlayed(player_id, $game_short) + 1;
- minigame.setPlayed(player_id, $game_short, playedgames);
- ranking.setPoints($rankingtable, player_id, last_record);
- minigame.statsHeader(player, $gamename, "§e");
- minigame.statsLine(player, "§e", "Played games", string.number(playedgames));
- minigame.statsLine(player, "§e", "Won games", string.number(last_record));
- if(playedgames != 0) {
- minigame.statsLine(player, "§e", "Win ratio", string.concat(string.number(math.roundComma((last_record / playedgames) * 100, 2)), "%"));
- }
- }
- function menger.tpPlayer(player) {
- now_time = time.getMillis();
- player_uuid = player.getUuid(player);
- tp_time = map.getOrDefault($tp_times, player_uuid, 0);
- if(now_time - tp_time < 1000) {
- return;
- }
- map.add($tp_times, player_uuid, now_time);
- tp_time = now_time;
- world = world.getGames();
- @do
- x = math.random(loc.getX($edge_loc_1), loc.getX($edge_loc_2));
- y = math.random(loc.getY($edge_loc_1), loc.getY($edge_loc_2));
- z = math.random(loc.getZ($edge_loc_1), loc.getZ($edge_loc_2));
- loc1 = loc.new(world, x, y, z);
- loc2 = loc.mod(loc1, 0, 1, 0);
- loc3 = loc.mod(loc1, 0, 2, 0);
- if(block.isSolid(block.get(loc1)) && block.isAir(block.get(loc2)) && block.isAir(block.get(loc3))) {
- entity.teleport(player, loc.mod(loc2, 0.5, 0, 0.5));
- return;
- }
- goto("do");
- }
- function number.getfromName(item_name){
- if(item_name == text.new("0")){
- return 0;
- }elseif(item_name == text.new("1")){
- return 1;
- }elseif(item_name == text.new("2")){
- return 2;
- }elseif(item_name == text.new("3")){
- return 3;
- }elseif(item_name == text.new("4")){
- return 4;
- }elseif(item_name == text.new("5")){
- return 5;
- }elseif(item_name == text.new("6")){
- return 6;
- }elseif(item_name == text.new("7")){
- return 7;
- }elseif(item_name == text.new("8")){
- return 8;
- }elseif(item_name == text.new("9")){
- return 9;
- }
- }
- function block.isSolid(block){
- if(block.isAir(block)){
- return false;
- }
- //if(list.contains($non_solid_material_list, block.getType(block))){
- // return false;
- //}
- return true;
- }
- /*
- non_solid_material_list = list.new();
- n_s_m_l_a("ACACIA_BUTTON");
- n_s_m_l_a("ACACIA_DOOR");
- n_s_m_l_a("ACACIA_FENCE");
- n_s_m_l_a("ACACIA_FENCE_GATE");
- n_s_m_l_a("ACACIA_PRESSURE_PLATE");
- n_s_m_l_a("ACACIA_SAPLING");
- n_s_m_l_a("ACACIA_SIGN");
- n_s_m_l_a("ACACIA_TRAPDOOR");
- n_s_m_l_a("ACACIA_WALL_SIGN");
- n_s_m_l_a("ACTIVATOR_RAIL");
- n_s_m_l_a("AIR");
- n_s_m_l_a("ALLIUM");
- n_s_m_l_a("AMETHYST_CLUSTER");
- n_s_m_l_a("ATTACHED_MELON_STEM");
- n_s_m_l_a("ATTACHED_PUMPKIN_STEM");
- n_s_m_l_a("AZALEA");
- n_s_m_l_a("AZUR_BLUET");
- n_s_m_l_a("BAMBOO");
- n_s_m_l_a("AZALEA_SAPLING");
- n_s_m_l_a("BEETROOTS");
- function n_s_m_l_a(arg){
- list.add(non_solid_material_list, material.get(arg));*/
- //}
|